#ifndef LEGOGAMESTATE_H #define LEGOGAMESTATE_H class LegoGameState { public: __declspec(dllexport) long Save(unsigned long p); __declspec(dllexport) void SerializePlayersInfo(short p); __declspec(dllexport) void SerializeScoreHistory(short p); __declspec(dllexport) void SetSavePath(char *p); }; #endif // LEGOGAMESTATE_H