#ifndef MXDSPARALLELACTION_H #define MXDSPARALLELACTION_H #include "mxdsmultiaction.h" // VTABLE 0x100dcf80 // SIZE 0x9c class MxDSParallelAction : public MxDSMultiAction { public: MxDSParallelAction(); virtual ~MxDSParallelAction() override; void CopyFrom(MxDSParallelAction& p_dsParallelAction); MxDSParallelAction& operator=(MxDSParallelAction& p_dsParallelAction); // OFFSET: LEGO1 0x100caf00 inline virtual const char* ClassName() const override // vtable+0x0c { // 0x10102608 return "MxDSParallelAction"; } // OFFSET: LEGO1 0x100caf10 inline virtual MxBool IsA(const char* name) const override // vtable+0x10 { return !strcmp(name, MxDSParallelAction::ClassName()) || MxDSMultiAction::IsA(name); } virtual MxLong GetDuration() override; // vtable+24; virtual MxDSAction* Clone() override; // vtable+2c; }; #endif // MXDSPARALLELACTION_H