#include "mxstring.h" #include #include // OFFSET: LEGO1 0x100ae200 MxString::MxString() { // Set string to one char in length and set that char to null terminator this->m_data = (char *)malloc(1); this->m_data[0] = 0; this->m_length = 0; } // TODO: this *mostly* matches, again weird with the comparison // OFFSET: LEGO1 0x100ae510 const MxString &MxString::operator=(const char *param) { if (this->m_data != param) { free(this->m_data); this->m_length = strlen(param); this->m_data = (char *)malloc(this->m_length + 1); strcpy(this->m_data, param); } return *this; } // OFFSET: LEGO1 0x100ae420 MxString::~MxString() { free(this->m_data); }