#include "mxtimer.h" #include // GLOBAL: LEGO1 0x10101414 MxLong MxTimer::s_LastTimeCalculated = 0; // GLOBAL: LEGO1 0x10101418 MxLong MxTimer::s_LastTimeTimerStarted = 0; // FUNCTION: LEGO1 0x100ae060 MxTimer::MxTimer() { this->m_isRunning = FALSE; m_startTime = timeGetTime(); // yeah this is somehow what the asm is s_LastTimeCalculated = m_startTime; } // FUNCTION: LEGO1 0x100ae140 MxLong MxTimer::GetRealTime() { MxTimer::s_LastTimeCalculated = timeGetTime(); return MxTimer::s_LastTimeCalculated - this->m_startTime; } // FUNCTION: LEGO1 0x100ae160 void MxTimer::Start() { s_LastTimeTimerStarted = this->GetRealTime(); this->m_isRunning = TRUE; } // FUNCTION: LEGO1 0x100ae180 void MxTimer::Stop() { MxLong elapsed = this->GetRealTime(); MxLong startTime = elapsed - MxTimer::s_LastTimeTimerStarted; this->m_isRunning = FALSE; // this feels very stupid but it's what the assembly does this->m_startTime = this->m_startTime + startTime - 5; }