#include "legovehiclebuildstate.h" #include "decomp.h" DECOMP_SIZE_ASSERT(LegoVehicleBuildState, 0x50) // FUNCTION: LEGO1 0x10025f30 LegoVehicleBuildState::LegoVehicleBuildState(char* p_classType) { this->m_className = p_classType; this->m_unk0x4c = 0; this->m_unk0x4d = 0; this->m_unk0x4e = 0; this->m_placedPartCount = 0; } // STUB: LEGO1 0x10026120 MxResult LegoVehicleBuildState::VTable0x1c(LegoFile* p_legoFile) { // TODO return SUCCESS; }