// This file was automatically generated by the actionheadergen tool. // Please do not manually edit this file. #ifndef RACECAR_ACTIONS_H #define RACECAR_ACTIONS_H namespace RacecarScript { enum Script { c_noneRacecar = -1, c__StartUp = 0, c_RaceCar_Actor = 4, c_Info_Ctl = 5, c_Exit_Ctl = 6, c_ShelfUp_Ctl = 7, c_Platform_Ctl = 8, c_Background = 64, c_ColorBook_Bitmap = 65, c_ShelfUp_Up_Bitmap = 66, c_ShelfUp_Down_Bitmap = 67, c_PlatformUp_Bitmap = 68, c_PlatformLeft = 69, c_Rotate_Sound = 70, c_PlatformLeft_Bitmap = 71, c_Yellow_Ctl = 72, c_Yellow_Down_Bitmap = 73, c_Yellow_Up_Bitmap = 74, c_Red_Ctl = 75, c_Red_Down_Bitmap = 76, c_Red_Up_Bitmap = 77, c_Blue_Ctl = 78, c_Blue_Down_Bitmap = 79, c_Blue_Up_Bitmap = 80, c_Green_Ctl = 81, c_Green_Down_Bitmap = 82, c_Green_Up_Bitmap = 83, c_Gray_Ctl = 84, c_Gray_Down_Bitmap = 85, c_Gray_Up_Bitmap = 86, c_Black_Ctl = 87, c_Black_Down_Bitmap = 88, c_Black_Up_Bitmap = 89, c_Decals_Ctl = 90, c_RCFRNT_State_0 = 91, c_RCFRNT_State_0_Bitmap = 92, c_RCFRNT_State_1 = 93, c_RCFRNT_State_1_Bitmap = 94, c_RCFRNT_Texture_1 = 95, c_RCFRNT_State_2 = 96, c_RCFRNT_State_2_Bitmap = 97, c_RCFRNT_Texture_2 = 98, c_RCFRNT_State_3 = 99, c_RCFRNT_State_3_Bitmap = 100, c_RCFRNT_Texture_3 = 101, c_RCFRNT_State_4 = 102, c_RCFRNT_State_4_Bitmap = 103, c_RCFRNT_Texture_4 = 104, c_Decals_Ctl1 = 105, c_RCBACK_State_0 = 106, c_RCBACK_State_0_Bitmap = 107, c_RCBACK_State_1 = 108, c_RCBACK_State_1_Bitmap = 109, c_RCBACK_Texture_1 = 110, c_RCBACK_State_2 = 111, c_RCBACK_State_2_Bitmap = 112, c_RCBACK_Texture_2 = 113, c_RCBACK_State_3 = 114, c_RCBACK_State_3_Bitmap = 115, c_RCBACK_Texture_3 = 116, c_RCBACK_State_4 = 117, c_RCBACK_State_4_Bitmap = 118, c_RCBACK_Texture_4 = 119, c_Decals_Ctl2 = 120, c_RCTAIL_State_0 = 121, c_RCTAIL_State_0_Bitmap = 122, c_RCTAIL_State_1 = 123, c_RCTAIL_State_1_Bitmap = 124, c_RCTAIL_Texture_1 = 125, c_RCTAIL_State_2 = 126, c_RCTAIL_State_2_Bitmap = 127, c_RCTAIL_Texture_2 = 128, c_RCTAIL_State_3 = 129, c_RCTAIL_State_3_Bitmap = 130, c_RCTAIL_Texture_3 = 131, c_RCTAIL_State_4 = 132, c_RCTAIL_State_4_Bitmap = 133, c_RCTAIL_Texture_4 = 134, c_Info_Up_Bitmap = 135, c_Info_Down_Bitmap = 136, c_Exit_Up_Bitmap = 137, c_Exit_Down_Bitmap = 138, c_Shelf_Sound = 139, c_PlaceBrick_Sound = 140, c_GetBrick_Sound = 141, c_Paint_Sound = 142, c_Decal_Sound = 143, c_Build_Animation = 144, c_Build_Anim0 = 145, c_Build_Anim1 = 146, c_Build_Anim2 = 147, c_Rcuser_Model = 148, c_IRT001D1_Wav_500 = 149, c_IRT001D1_Pho_500 = 150, c_irt001d1_0_sfx = 151, c_irt001d1_1_sfx = 152, c_irt001d1_2_sfx = 153, c_irt001d1_3_sfx = 154, c_irt001d1_4_sfx = 155, c_irt001d1_5_sfx = 156, c_irt001d1_Anim = 157, c_IRT002D1_Wav_501 = 158, c_IRT002D1_Pho_501 = 159, c_irt002d1_0_sfx = 160, c_irt002d1_1_sfx = 161, c_irt002d1_2_sfx = 162, c_irt002d1_Anim = 163, c_IRT003D1_Wav_502 = 164, c_IRT003D1_Pho_502 = 165, c_irt003d1_0_sfx = 166, c_irt003d1_1_sfx = 167, c_irt003d1_2_sfx = 168, c_irt003d1_3_sfx = 169, c_irt003d1_4_sfx = 170, c_irt003d1_5_sfx = 171, c_irt003d1_6_sfx = 172, c_irt003d1_7_sfx = 173, c_irt003d1_Anim = 174, c_IRT004D1_Wav_503 = 175, c_IRT004D1_Pho_503 = 176, c_irt004d1_0_sfx = 177, c_irt004d1_1_sfx = 178, c_irt004d1_2_sfx = 179, c_irt004d1_3_sfx = 180, c_irt004d1_4_sfx = 181, c_irt004d1_Anim = 182, c_IRTXX4D1_Wav_504 = 183, c_IRTXX4D1_Pho_504 = 184, c_irtxx4d1_0_sfx = 185, c_irtxx4d1_1_sfx = 186, c_irtxx4d1_2_sfx = 187, c_irtxx4d1_3_sfx = 188, c_irtxx4d1_4_sfx = 189, c_irtxx4d1_5_sfx = 190, c_irtxx4d1_6_sfx = 191, c_irtxx4d1_Anim = 192, c_IRT005D1_Wav_505 = 193, c_IRT005D1_Pho_505 = 194, c_irt005d1_0_sfx = 195, c_irt005d1_1_sfx = 196, c_irt005d1_2_sfx = 197, c_irt005d1_3_sfx = 198, c_irt005d1_4_sfx = 199, c_irt005d1_5_sfx = 200, c_irt005d1_6_sfx = 201, c_irt005d1_7_sfx = 202, c_irt005d1_8_sfx = 203, c_irt005d1_9_sfx = 204, c_irt005d1_10_sfx = 205, c_irt005d1_11_sfx = 206, c_irt005d1_12_sfx = 207, c_irt005d1_13_sfx = 208, c_irt005d1_Anim = 209, c_irt001d1_RunAnim = 500, c_irt002d1_RunAnim = 501, c_irt003d1_RunAnim = 502, c_irt004d1_RunAnim = 503, c_irtxx4d1_RunAnim = 504, c_irt005d1_RunAnim = 505 }; } // namespace RacecarScript #endif // RACECAR_ACTIONS_H