#ifndef LEGOACT2STATE_H #define LEGOACT2STATE_H #include "legostate.h" // VTABLE: LEGO1 0x100d4a70 // SIZE 0x10 class LegoAct2State : public LegoState { public: ~LegoAct2State() override {} // FUNCTION: LEGO1 0x1000df80 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0428 return "LegoAct2State"; } // FUNCTION: LEGO1 0x1000df90 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, LegoAct2State::ClassName()) || LegoState::IsA(p_name); } MxBool IsSerializable() override; // vtable+0x14 // SYNTHETIC: LEGO1 0x1000e040 // LegoAct2State::`scalar deleting destructor' inline undefined4 GetUnknown0x08() { return m_unk0x08; } inline void SetUnknown0x0c(undefined p_unk0x0c) { m_unk0x0c = p_unk0x0c; } private: undefined4 m_unk0x08; // 0x08 undefined m_unk0x0c; // 0x0c }; #endif // LEGOACT2STATE_H