#ifndef ORIENTABLEROI_H #define ORIENTABLEROI_H #include "matrix.h" #include "roi.h" class OrientableROI : public ROI { public: // FUNCTION: LEGO1 0x100a4420 OrientableROI() { FILLVEC3(m_world_bounding_box.Min(), 888888.8); FILLVEC3(m_world_bounding_box.Max(), -888888.8); ZEROVEC3(m_world_bounding_sphere.Center()); m_world_bounding_sphere.Radius() = 0.0; ZEROVEC3(m_world_velocity); IDENTMAT4(m_local2world.GetMatrix()); } // SYNTHETIC: LEGO1 0x100a4630 // OrientableROI::`scalar deleting destructor' virtual const Vector3& GetWorldVelocity() const; virtual const BoundingBox& GetWorldBoundingBox() const; virtual const BoundingSphere& GetWorldBoundingSphere() const; protected: // vtable + 0x14 virtual void VTable0x14() { VTable0x1c(); } virtual void UpdateWorldBoundingVolumes() = 0; public: virtual void VTable0x1c(); // vtable + 0x20 virtual void SetLocalTransform(const Matrix4Impl& p_transform); virtual void VTable0x24(const Matrix4Data& p_transform); virtual void UpdateWorldData(const Matrix4Data& p_transform); virtual void UpdateWorldVelocity(); protected: char m_unk0xc; Matrix4Data m_local2world; // 0x10 BoundingBox m_world_bounding_box; // 0x58 BoundingSphere m_world_bounding_sphere; // 0xa8 Vector3Data m_world_velocity; // 0xc0 unsigned int m_unk0xd4; unsigned int m_unk0xd8; }; #endif // ORIENTABLEROI_H