#include "helicopter.h" #include "act3.h" #include "legoanimationmanager.h" #include "legocontrolmanager.h" #include "legogamestate.h" #include "legoomni.h" #include "legoutil.h" #include "legoworld.h" DECOMP_SIZE_ASSERT(Helicopter, 0x230) // FUNCTION: LEGO1 0x10001e60 Helicopter::Helicopter() { m_unk0x13c = 60; } // FUNCTION: LEGO1 0x10003230 Helicopter::~Helicopter() { ControlManager()->Unregister(this); IslePathActor::Destroy(TRUE); } // FUNCTION: LEGO1 0x100032c0 MxResult Helicopter::Create(MxDSObject& p_dsObject) { MxResult result = IslePathActor::Create(p_dsObject); LegoWorld* world = GetCurrentWorld(); SetWorld(world); if (world->IsA("Act3")) { ((Act3*) GetWorld())->SetUnkown420c(this); } world = GetWorld(); if (world) world->VTable0x58(this); GetState(); return result; } // FUNCTION: LEGO1 0x10003320 void Helicopter::GetState() { m_state = (HelicopterState*) GameState()->GetState("HelicopterState"); if (!m_state) m_state = (HelicopterState*) GameState()->CreateState("HelicopterState"); } // FUNCTION: LEGO1 0x10003360 void Helicopter::VTable0xe4() { if (!GameState()->GetUnknown10()) { VTable0xe8(0x28, TRUE, 7); } IslePathActor::VTable0xe4(); if (!GameState()->GetUnknown10()) { GameState()->SetUnknown424(0x3c); if (GetCurrentVehicle()) { if (GetCurrentVehicle()->IsA("IslePathActor")) { ((IslePathActor*) GetCurrentVehicle())->VTable0xe8(0x37, TRUE, 7); } } } m_state->SetUnknown8(0); FUN_1003ee00(m_unk0x22c, 0x16); FUN_1003ee00(m_unk0x22c, 0x17); FUN_1003ee00(m_unk0x22c, 0x18); FUN_1003ee00(m_unk0x22c, 0x19); FUN_1003ee00(m_unk0x22c, 0x1a); FUN_1003ee00(m_unk0x22c, 0x1b); FUN_1003ee00(m_unk0x22c, 0x1c); FUN_1003ee00(m_unk0x22c, 0x1d); FUN_1003ee00(m_unk0x22c, 0x1e); FUN_1003ee00(m_unk0x22c, 0x1f); AnimationManager()->FUN_1005f6d0(TRUE); ControlManager()->Unregister(this); }