#ifndef _Lego3DView_h #define _Lego3DView_h #include "decomp.h" #include "legoview1.h" #include "viewmanager/viewmanager.h" ///////////////////////////////////////////////////////////////////////////// // Lego3DView // VTABLE: LEGO1 0x100dbf78 // SIZE 0xa8 class Lego3DView : public LegoView1 { public: Lego3DView(); virtual ~Lego3DView() override; BOOL Create(const CreateStruct&, Tgl::Renderer*); virtual void Destroy() override; // vtable+0x08 BOOL Add(ViewROI&); BOOL Remove(ViewROI&); BOOL Moved(ViewROI&); BOOL SetPointOfView(ViewROI&); double Render(double p_und); ViewROI* Pick(unsigned long x, unsigned long y); ViewROI* GetPointOfView(); ViewManager* GetViewManager(); // double GetTargetRenderingRate() const; private: ViewManager* m_pViewManager; // 0x88 double m_previousRenderTime; // 0x90 double m_unk0x98; // 0x98 ViewROI* m_pPointOfView; // 0xa0 }; // SYNTHETIC: LEGO1 0x100aaf10 // Lego3DView::`scalar deleting destructor' ///////////////////////////////////////////////////////////////////////////// // // Lego3DView implementation inline ViewManager* Lego3DView::GetViewManager() { return m_pViewManager; } inline ViewROI* Lego3DView::GetPointOfView() { return m_pPointOfView; } #endif /* _Lego3DView_h */