cmake_minimum_required(VERSION 3.15 FATAL_ERROR) # MSVC runtime library flags are selected by an abstraction cmake_policy(SET CMP0091 NEW) # To set BUILD_* variables for iniparser below. Is there another way? set(CMAKE_POLICY_DEFAULT_CMP0077 NEW) project(isle CXX C) # By configuring CMake with -DDOWNLOAD_DEPENDENCIES=ON/OFF, # users can choose between downloading dependencies or using system libraries option(DOWNLOAD_DEPENDENCIES "Download dependencies" TRUE) if(DOWNLOAD_DEPENDENCIES) # FetchContent downloads and configures dependencies include(FetchContent) FetchContent_Declare( SDL3 GIT_REPOSITORY "https://github.com/libsdl-org/SDL.git" GIT_TAG "main" EXCLUDE_FROM_ALL ) FetchContent_MakeAvailable(SDL3) FetchContent_Declare( iniparser GIT_REPOSITORY "https://github.com/ndevilla/iniparser.git" GIT_TAG "main" EXCLUDE_FROM_ALL ) set(BUILD_DOCS off) set(BUILD_SHARED_LIBS off) FetchContent_MakeAvailable(iniparser) else() # find_package looks for already-installed system packages. # Configure with `-DCMAKE_PREFIX_PATH="/path/to/package1;/path/to/package2"` # to add search paths. find_package(SDL3 CONFIG REQUIRED) # TODO add iniparser? endif() include(CheckCXXSourceCompiles) include(CMakeDependentOption) include(CMakePushCheckState) set(CMAKE_EXPORT_COMPILE_COMMANDS TRUE) option(ENABLE_CLANG_TIDY "Enable clang-tidy") if (ENABLE_CLANG_TIDY) find_program(CLANG_TIDY_BIN NAMES "clang-tidy") set(CMAKE_C_CLANG_TIDY "${CLANG_TIDY_BIN}") set(CMAKE_CXX_CLANG_TIDY "${CLANG_TIDY_BIN}") endif() math(EXPR bits "8 * ${CMAKE_SIZEOF_VOID_P}") message(STATUS "Building ${bits}-bit LEGO Island") if (NOT bits EQUAL 32) message(WARNING "Only 32-bit executables are supported") endif() set(MSVC_FOR_DECOMP FALSE) if (MSVC) # Visual C++ 4.2 -> cl version 10.2.0 if (CMAKE_CXX_COMPILER_VERSION VERSION_LESS "11.0") set(MSVC_FOR_DECOMP TRUE) endif() endif() set(lego1_targets) macro(register_lego1_target __target) list(APPEND lego1_targets ${__target}) endmacro() function(add_cxx_warning WARNING) if(ISLE_WERROR) set(compiler_option "-Werror=${WARNING}") else() set(compiler_option "-W${WARNING}") endif() string(MAKE_C_IDENTIFIER "COMPILER_SUPPORTS${compiler_option}" varname) cmake_push_check_state(RESET) set(CMAKE_REQUIRED_FLAGS "${compiler_option} ") if(MSVC) string(APPEND CMAKE_REQUIRED_FLAGS "/WX") else() string(APPEND CMAKE_REQUIRED_FLAGS "-Werror") endif() check_cxx_source_compiles("int main() { return 0; }" ${varname}) cmake_pop_check_state() if(${varname}) add_compile_options(${compiler_option}) endif() endfunction() message(STATUS "MSVC for decompilation: ${MSVC_FOR_DECOMP}") option(ISLE_WERROR "Treat warnings as errors" OFF) option(ISLE_BUILD_APP "Build ISLE.EXE application" ON) cmake_dependent_option(ISLE_BUILD_CONFIG "Build CONFIG.EXE application" ON "NOT MINGW" OFF) option(ISLE_USE_DX5 "Build with internal DirectX 5 SDK" ON) cmake_dependent_option(ISLE_USE_DX5_LIBS "Build with internal DirectX 5 SDK Libraries" ON ISLE_USE_DX5 OFF) add_cxx_warning(parentheses) add_library(DirectX5::DirectX5 INTERFACE IMPORTED) target_include_directories(DirectX5::DirectX5 INTERFACE "${CMAKE_SOURCE_DIR}/3rdparty/dx5/inc") if(ISLE_USE_DX5_LIBS) target_link_directories(DirectX5::DirectX5 INTERFACE "${CMAKE_SOURCE_DIR}/3rdparty/dx5/lib") endif() add_library(Vec::Vec INTERFACE IMPORTED) target_include_directories(Vec::Vec INTERFACE "${CMAKE_SOURCE_DIR}/3rdparty/vec") add_library(libsmacker STATIC 3rdparty/libsmacker/smacker.c ) register_lego1_target(libsmacker) set_property(TARGET libsmacker PROPERTY ARCHIVE_OUTPUT_NAME "libsmacker$<$:d>") set_property(TARGET libsmacker PROPERTY INTERFACE_INCLUDE_DIRECTORIES "${CMAKE_SOURCE_DIR}/3rdparty/libsmacker") target_include_directories(libsmacker PRIVATE "${CMAKE_SOURCE_DIR}/3rdparty/libsmacker") add_library(tglrl STATIC LEGO1/tgl/d3drm/camera.cpp LEGO1/tgl/d3drm/device.cpp LEGO1/tgl/d3drm/group.cpp LEGO1/tgl/d3drm/light.cpp LEGO1/tgl/d3drm/mesh.cpp LEGO1/tgl/d3drm/meshbuilder.cpp LEGO1/tgl/d3drm/renderer.cpp LEGO1/tgl/d3drm/texture.cpp LEGO1/tgl/d3drm/view.cpp ) register_lego1_target(tglrl) set_property(TARGET tglrl PROPERTY ARCHIVE_OUTPUT_NAME "tglrl40$<$:d>") target_include_directories(tglrl PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/util") target_link_libraries(tglrl PRIVATE d3drm) add_library(realtime STATIC LEGO1/realtime/matrix.cpp LEGO1/realtime/orientableroi.cpp LEGO1/realtime/realtime.cpp LEGO1/realtime/realtimeview.cpp LEGO1/realtime/vector.cpp ) register_lego1_target(realtime) set_property(TARGET realtime PROPERTY ARCHIVE_OUTPUT_NAME "realtime$<$:d>") target_include_directories(realtime PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/util") target_link_libraries(realtime PRIVATE Vec::Vec) add_library(viewmanager STATIC LEGO1/viewmanager/viewlod.cpp LEGO1/viewmanager/viewlodlist.cpp LEGO1/viewmanager/viewmanager.cpp LEGO1/viewmanager/viewroi.cpp ) register_lego1_target(viewmanager) set_property(TARGET viewmanager PROPERTY ARCHIVE_OUTPUT_NAME "viewmanager$<$:d>") target_include_directories(viewmanager PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/util") target_link_libraries(viewmanager PRIVATE Vec::Vec) add_library(mxdirectx STATIC LEGO1/mxdirectx/mxdirect3d.cpp LEGO1/mxdirectx/mxdirectdraw.cpp ) register_lego1_target(mxdirectx) set_property(TARGET mxdirectx PROPERTY ARCHIVE_OUTPUT_NAME "MxDirectX$<$:d>") target_include_directories(mxdirectx PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/util") target_link_libraries(mxdirectx PRIVATE ddraw) add_library(roi STATIC LEGO1/lego/sources/roi/legolod.cpp LEGO1/lego/sources/roi/legoroi.cpp ) register_lego1_target(roi) set_property(TARGET roi PROPERTY ARCHIVE_OUTPUT_NAME "roi$<$:d>") target_include_directories(roi PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1/omni/include" "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/LEGO1/lego/sources" "${CMAKE_SOURCE_DIR}/util") target_link_libraries(roi PRIVATE viewmanager Vec::Vec) add_library(geom STATIC LEGO1/lego/sources/geom/legobox.cpp LEGO1/lego/sources/geom/legoedge.cpp LEGO1/lego/sources/geom/legomesh.cpp LEGO1/lego/sources/geom/legosphere.cpp LEGO1/lego/sources/geom/legounkown100db7f4.cpp LEGO1/lego/sources/geom/legovertex.cpp LEGO1/lego/sources/geom/legoweedge.cpp LEGO1/lego/sources/geom/legowegedge.cpp ) register_lego1_target(geom) set_property(TARGET geom PROPERTY ARCHIVE_OUTPUT_NAME "geom$<$:d>") target_include_directories(geom PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1/omni/include" "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/LEGO1/lego/sources" "${CMAKE_SOURCE_DIR}/util") target_link_libraries(geom PRIVATE) add_library(anim STATIC LEGO1/lego/sources/anim/legoanim.cpp ) register_lego1_target(anim) set_property(TARGET anim PROPERTY ARCHIVE_OUTPUT_NAME "anim$<$:d>") target_include_directories(anim PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1/omni/include" "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/LEGO1/lego/sources" "${CMAKE_SOURCE_DIR}/util") target_link_libraries(anim PRIVATE) add_library(misc STATIC LEGO1/lego/sources/misc/legocolor.cpp LEGO1/lego/sources/misc/legocontainer.cpp LEGO1/lego/sources/misc/legoimage.cpp LEGO1/lego/sources/misc/legostorage.cpp LEGO1/lego/sources/misc/legotexture.cpp LEGO1/lego/sources/misc/legotree.cpp LEGO1/lego/sources/misc/legounknown.cpp ) register_lego1_target(misc) set_property(TARGET misc PROPERTY ARCHIVE_OUTPUT_NAME "misc$<$:d>") target_include_directories(misc PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1/omni/include" "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/LEGO1/lego/sources" "${CMAKE_SOURCE_DIR}/util") target_link_libraries(misc PRIVATE) add_library(3dmanager STATIC LEGO1/lego/sources/3dmanager/lego3dmanager.cpp LEGO1/lego/sources/3dmanager/lego3dview.cpp LEGO1/lego/sources/3dmanager/legoview1.cpp LEGO1/lego/sources/3dmanager/tglsurface.cpp ) register_lego1_target(3dmanager) set_property(TARGET 3dmanager PROPERTY ARCHIVE_OUTPUT_NAME "3dmanager$<$:d>") target_include_directories(3dmanager PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/util") target_link_libraries(3dmanager PRIVATE Vec::Vec) add_library(omni STATIC LEGO1/omni/src/action/mxdsaction.cpp LEGO1/omni/src/action/mxdsanim.cpp LEGO1/omni/src/action/mxdsevent.cpp LEGO1/omni/src/action/mxdsmediaaction.cpp LEGO1/omni/src/action/mxdsmultiaction.cpp LEGO1/omni/src/action/mxdsobjectaction.cpp LEGO1/omni/src/action/mxdsobject.cpp LEGO1/omni/src/action/mxdsparallelaction.cpp LEGO1/omni/src/action/mxdsselectaction.cpp LEGO1/omni/src/action/mxdsserialaction.cpp LEGO1/omni/src/action/mxdssound.cpp LEGO1/omni/src/action/mxdsstill.cpp LEGO1/omni/src/action/mxdsstreamingaction.cpp LEGO1/omni/src/audio/mxaudiomanager.cpp LEGO1/omni/src/audio/mxaudiopresenter.cpp LEGO1/omni/src/audio/mxloopingmidipresenter.cpp LEGO1/omni/src/audio/mxmidipresenter.cpp LEGO1/omni/src/audio/mxmusicmanager.cpp LEGO1/omni/src/audio/mxmusicpresenter.cpp LEGO1/omni/src/audio/mxsoundmanager.cpp LEGO1/omni/src/audio/mxsoundpresenter.cpp LEGO1/omni/src/audio/mxwavepresenter.cpp LEGO1/omni/src/common/mxatom.cpp LEGO1/omni/src/common/mxcompositepresenter.cpp LEGO1/omni/src/common/mxcore.cpp LEGO1/omni/src/common/mxmediamanager.cpp LEGO1/omni/src/common/mxmediapresenter.cpp LEGO1/omni/src/common/mxmisc.cpp LEGO1/omni/src/common/mxobjectfactory.cpp LEGO1/omni/src/common/mxpresenter.cpp LEGO1/omni/src/common/mxstring.cpp LEGO1/omni/src/common/mxticklemanager.cpp LEGO1/omni/src/common/mxtimer.cpp LEGO1/omni/src/common/mxutilities.cpp LEGO1/omni/src/common/mxvariable.cpp LEGO1/omni/src/common/mxvariabletable.cpp LEGO1/omni/src/entity/mxentity.cpp LEGO1/omni/src/event/mxeventmanager.cpp LEGO1/omni/src/event/mxeventpresenter.cpp LEGO1/omni/src/main/mxomni.cpp LEGO1/omni/src/main/mxomnicreateflags.cpp LEGO1/omni/src/main/mxomnicreateparam.cpp LEGO1/omni/src/notify/mxactionnotificationparam.cpp LEGO1/omni/src/notify/mxnotificationmanager.cpp LEGO1/omni/src/notify/mxnotificationparam.cpp LEGO1/omni/src/stream/mxdiskstreamcontroller.cpp LEGO1/omni/src/stream/mxdiskstreamprovider.cpp LEGO1/omni/src/stream/mxdsbuffer.cpp LEGO1/omni/src/stream/mxdschunk.cpp LEGO1/omni/src/stream/mxdsfile.cpp LEGO1/omni/src/stream/mxdssource.cpp LEGO1/omni/src/stream/mxdssubscriber.cpp LEGO1/omni/src/stream/mxio.cpp LEGO1/omni/src/stream/mxramstreamcontroller.cpp LEGO1/omni/src/stream/mxramstreamprovider.cpp LEGO1/omni/src/stream/mxstreamchunk.cpp LEGO1/omni/src/stream/mxstreamcontroller.cpp LEGO1/omni/src/stream/mxstreamer.cpp LEGO1/omni/src/stream/mxstreamlist.cpp LEGO1/omni/src/stream/mxstreamprovider.cpp LEGO1/omni/src/system/mxautolock.cpp LEGO1/omni/src/system/mxcriticalsection.cpp LEGO1/omni/src/system/mxscheduler.cpp LEGO1/omni/src/system/mxsemaphore.cpp LEGO1/omni/src/system/mxthread.cpp LEGO1/omni/src/system/mxticklethread.cpp LEGO1/omni/src/video/flic.cpp LEGO1/omni/src/video/mxbitmap.cpp LEGO1/omni/src/video/mxdisplaysurface.cpp LEGO1/omni/src/video/mxflcpresenter.cpp LEGO1/omni/src/video/mxloopingflcpresenter.cpp LEGO1/omni/src/video/mxloopingsmkpresenter.cpp LEGO1/omni/src/video/mxpalette.cpp LEGO1/omni/src/video/mxregion.cpp LEGO1/omni/src/video/mxregioncursor.cpp LEGO1/omni/src/video/mxsmack.cpp LEGO1/omni/src/video/mxsmkpresenter.cpp LEGO1/omni/src/video/mxstillpresenter.cpp LEGO1/omni/src/video/mxvideomanager.cpp LEGO1/omni/src/video/mxvideoparam.cpp LEGO1/omni/src/video/mxvideoparamflags.cpp LEGO1/omni/src/video/mxvideopresenter.cpp ) register_lego1_target(omni) set_property(TARGET omni PROPERTY ARCHIVE_OUTPUT_NAME "omni$<$:d>") target_include_directories(omni PRIVATE "${CMAKE_SOURCE_DIR}/LEGO1/omni/include" "${CMAKE_SOURCE_DIR}/LEGO1" "${CMAKE_SOURCE_DIR}/util") target_link_libraries(omni PRIVATE dsound winmm libsmacker) add_library(lego1 SHARED LEGO1/define.cpp LEGO1/lego/legoomni/src/actors/act2actor.cpp LEGO1/lego/legoomni/src/actors/act3actor.cpp LEGO1/lego/legoomni/src/actors/act3shark.cpp LEGO1/lego/legoomni/src/actors/ambulance.cpp LEGO1/lego/legoomni/src/actors/bike.cpp LEGO1/lego/legoomni/src/actors/buildings.cpp LEGO1/lego/legoomni/src/actors/bumpbouy.cpp LEGO1/lego/legoomni/src/actors/doors.cpp LEGO1/lego/legoomni/src/actors/dunebuggy.cpp LEGO1/lego/legoomni/src/actors/helicopter.cpp LEGO1/lego/legoomni/src/actors/isleactor.cpp LEGO1/lego/legoomni/src/actors/islepathactor.cpp LEGO1/lego/legoomni/src/actors/jetski.cpp LEGO1/lego/legoomni/src/actors/jukeboxentity.cpp LEGO1/lego/legoomni/src/actors/motorcycle.cpp LEGO1/lego/legoomni/src/actors/pizza.cpp LEGO1/lego/legoomni/src/actors/pizzeria.cpp LEGO1/lego/legoomni/src/actors/racecar.cpp LEGO1/lego/legoomni/src/actors/radio.cpp LEGO1/lego/legoomni/src/actors/skateboard.cpp LEGO1/lego/legoomni/src/actors/towtrack.cpp LEGO1/lego/legoomni/src/audio/lego3dsound.cpp LEGO1/lego/legoomni/src/audio/lego3dwavepresenter.cpp LEGO1/lego/legoomni/src/audio/legocachsound.cpp LEGO1/lego/legoomni/src/audio/legocachesoundmanager.cpp LEGO1/lego/legoomni/src/audio/legoloadcachesoundpresenter.cpp LEGO1/lego/legoomni/src/audio/legosoundmanager.cpp LEGO1/lego/legoomni/src/audio/mxbackgroundaudiomanager.cpp LEGO1/lego/legoomni/src/build/buildingentity.cpp LEGO1/lego/legoomni/src/build/legobuildingmanager.cpp LEGO1/lego/legoomni/src/build/legocarbuild.cpp LEGO1/lego/legoomni/src/build/legocarbuildpresenter.cpp LEGO1/lego/legoomni/src/common/legoactioncontrolpresenter.cpp LEGO1/lego/legoomni/src/common/legoactors.cpp LEGO1/lego/legoomni/src/common/legoanimationmanager.cpp LEGO1/lego/legoomni/src/common/legoanimmmpresenter.cpp LEGO1/lego/legoomni/src/common/legobackgroundcolor.cpp LEGO1/lego/legoomni/src/common/legocharactermanager.cpp LEGO1/lego/legoomni/src/common/legofullscreenmovie.cpp LEGO1/lego/legoomni/src/common/legogamestate.cpp LEGO1/lego/legoomni/src/common/legoobjectfactory.cpp LEGO1/lego/legoomni/src/common/legophoneme.cpp LEGO1/lego/legoomni/src/common/legoplantmanager.cpp LEGO1/lego/legoomni/src/common/legostate.cpp LEGO1/lego/legoomni/src/common/legotextureinfo.cpp LEGO1/lego/legoomni/src/common/legoutils.cpp LEGO1/lego/legoomni/src/common/legovariables.cpp LEGO1/lego/legoomni/src/common/misc.cpp LEGO1/lego/legoomni/src/common/mxcompositemediapresenter.cpp LEGO1/lego/legoomni/src/common/mxcontrolpresenter.cpp LEGO1/lego/legoomni/src/common/mxtransitionmanager.cpp LEGO1/lego/legoomni/src/control/legocontrolmanager.cpp LEGO1/lego/legoomni/src/control/legometerpresenter.cpp LEGO1/lego/legoomni/src/entity/act2brick.cpp LEGO1/lego/legoomni/src/entity/act2policestation.cpp LEGO1/lego/legoomni/src/entity/legoactor.cpp LEGO1/lego/legoomni/src/entity/legoactorpresenter.cpp LEGO1/lego/legoomni/src/entity/legocameracontroller.cpp LEGO1/lego/legoomni/src/entity/legocarraceactor.cpp LEGO1/lego/legoomni/src/entity/legoentity.cpp LEGO1/lego/legoomni/src/entity/legoentitypresenter.cpp LEGO1/lego/legoomni/src/entity/legojetski.cpp LEGO1/lego/legoomni/src/entity/legojetskiraceactor.cpp LEGO1/lego/legoomni/src/entity/legolocations.cpp LEGO1/lego/legoomni/src/entity/legonavcontroller.cpp LEGO1/lego/legoomni/src/entity/legopovcontroller.cpp LEGO1/lego/legoomni/src/entity/legoworld.cpp LEGO1/lego/legoomni/src/entity/legoworldpresenter.cpp LEGO1/lego/legoomni/src/input/legoinputmanager.cpp LEGO1/lego/legoomni/src/main/legomain.cpp LEGO1/lego/legoomni/src/main/scripts.cpp LEGO1/lego/legoomni/src/notify/legoeventnotificationparam.cpp LEGO1/lego/legoomni/src/paths/legoanimactor.cpp LEGO1/lego/legoomni/src/paths/legoextraactor.cpp LEGO1/lego/legoomni/src/paths/legopathactor.cpp LEGO1/lego/legoomni/src/paths/legopathboundary.cpp LEGO1/lego/legoomni/src/paths/legopathcontroller.cpp LEGO1/lego/legoomni/src/paths/legopathpresenter.cpp LEGO1/lego/legoomni/src/paths/legopathstruct.cpp LEGO1/lego/legoomni/src/race/carrace.cpp LEGO1/lego/legoomni/src/race/jetskirace.cpp LEGO1/lego/legoomni/src/race/legorace.cpp LEGO1/lego/legoomni/src/race/legoraceactor.cpp LEGO1/lego/legoomni/src/race/legoracecar.cpp LEGO1/lego/legoomni/src/race/legoracemap.cpp LEGO1/lego/legoomni/src/race/raceskel.cpp LEGO1/lego/legoomni/src/video/legoanimpresenter.cpp LEGO1/lego/legoomni/src/video/legoflctexturepresenter.cpp LEGO1/lego/legoomni/src/video/legohideanimpresenter.cpp LEGO1/lego/legoomni/src/video/legolocomotionanimpresenter.cpp LEGO1/lego/legoomni/src/video/legoloopinganimpresenter.cpp LEGO1/lego/legoomni/src/video/legomodelpresenter.cpp LEGO1/lego/legoomni/src/video/legopalettepresenter.cpp LEGO1/lego/legoomni/src/video/legopartpresenter.cpp LEGO1/lego/legoomni/src/video/legophonemepresenter.cpp LEGO1/lego/legoomni/src/video/legotexturepresenter.cpp LEGO1/lego/legoomni/src/video/legovideomanager.cpp LEGO1/lego/legoomni/src/worlds/act3.cpp LEGO1/lego/legoomni/src/worlds/elevatorbottom.cpp LEGO1/lego/legoomni/src/worlds/gasstation.cpp LEGO1/lego/legoomni/src/worlds/historybook.cpp LEGO1/lego/legoomni/src/worlds/hospital.cpp LEGO1/lego/legoomni/src/worlds/infocenter.cpp LEGO1/lego/legoomni/src/worlds/infocenterdoor.cpp LEGO1/lego/legoomni/src/worlds/isle.cpp LEGO1/lego/legoomni/src/worlds/jukebox.cpp LEGO1/lego/legoomni/src/worlds/legoact2.cpp LEGO1/lego/legoomni/src/worlds/police.cpp LEGO1/lego/legoomni/src/worlds/registrationbook.cpp LEGO1/lego/legoomni/src/worlds/score.cpp LEGO1/main.cpp LEGO1/modeldb/modeldb.cpp ) register_lego1_target(lego1) if (MINGW) target_compile_definitions(lego1 PRIVATE DIRECTINPUT_VERSION=0x0500) endif() if (MSVC) target_sources(lego1 PRIVATE LEGO1/LegoOmni.def) else() target_sources(lego1 PRIVATE LEGO1/LegoOmni.mingw.def) endif() target_include_directories(lego1 PUBLIC "${CMAKE_SOURCE_DIR}/util") target_include_directories(lego1 PUBLIC "${CMAKE_SOURCE_DIR}/LEGO1") target_include_directories(lego1 PUBLIC "${CMAKE_SOURCE_DIR}/LEGO1/omni/include") target_include_directories(lego1 PUBLIC "${CMAKE_SOURCE_DIR}/LEGO1/lego/sources") target_include_directories(lego1 PUBLIC "${CMAKE_SOURCE_DIR}/LEGO1/lego/legoomni/include") target_include_directories(lego1 PUBLIC "${CMAKE_SOURCE_DIR}/LEGO1/lego/legoomni/include/actions") # Link libraries target_link_libraries(lego1 PRIVATE tglrl viewmanager realtime mxdirectx roi geom anim Vec::Vec dxguid misc 3dmanager omni) foreach(tgt IN LISTS lego1_targets) target_link_libraries(${tgt} PRIVATE $<$:DirectX5::DirectX5> SDL3::SDL3) endforeach() # Make sure filenames are ALL CAPS set_property(TARGET lego1 PROPERTY OUTPUT_NAME LEGO1) set_property(TARGET lego1 PROPERTY PREFIX "") set_property(TARGET lego1 PROPERTY SUFFIX ".DLL") if (ISLE_BUILD_APP) add_executable(isle WIN32 ISLE/res/isle.rc ISLE/isleapp.cpp ) target_compile_definitions(isle PRIVATE ISLE_APP) # Use internal DirectX 5 if required target_link_libraries(isle PRIVATE $<$:DirectX5::DirectX5>) # Link SDL and iniparser target_link_libraries(isle PRIVATE SDL3::SDL3 iniparser-static) # Link DSOUND, WINMM, and LEGO1 target_link_libraries(isle PRIVATE dsound winmm lego1) # Make sure filenames are ALL CAPS set_property(TARGET isle PROPERTY OUTPUT_NAME ISLE) set_property(TARGET isle PROPERTY SUFFIX ".EXE") endif() if (ISLE_BUILD_CONFIG) add_executable(config WIN32 LEGO1/mxdirectx/mxdirect3d.cpp CONFIG/config.cpp CONFIG/ConfigCommandLineInfo.cpp CONFIG/AboutDlg.cpp CONFIG/MainDlg.cpp CONFIG/detectdx5.cpp CONFIG/StdAfx.cpp CONFIG/res/config.rc ) target_compile_definitions(config PRIVATE _AFXDLL MXDIRECTX_FOR_CONFIG) target_include_directories(config PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/util" "${CMAKE_CURRENT_SOURCE_DIR}/LEGO1") if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS 14) target_link_libraries(config PRIVATE DirectX5::DirectX5) endif() target_compile_definitions(config PRIVATE DIRECT3D_VERSION=0x500) target_link_libraries(config PRIVATE ddraw dxguid) set_property(TARGET config PROPERTY OUTPUT_NAME "CONFIG") set_property(TARGET config PROPERTY SUFFIX ".EXE") set_property(TARGET config PROPERTY MSVC_RUNTIME_LIBRARY MultiThreaded$<$:Debug>DLL) endif() if (MSVC) if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL "15") set_property(TARGET ${lego1_targets} APPEND PROPERTY COMPILE_DEFINITIONS "_CRT_SECURE_NO_WARNINGS") if (TARGET isle) target_compile_definitions(isle PRIVATE "_CRT_SECURE_NO_WARNINGS") endif() if (TARGET config) target_compile_definitions(config PRIVATE "_CRT_SECURE_NO_WARNINGS") endif() endif() # Visual Studio 2017 version 15.7 needs "/Zc:__cplusplus" for __cplusplus if (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL "19.14.26428") foreach(tgt IN LISTS lego1_targets) target_compile_options(${tgt} PRIVATE "-Zc:__cplusplus") endforeach() if (TARGET isle) target_compile_options(isle PRIVATE "-Zc:__cplusplus") endif() if (TARGET config) target_compile_options(config PRIVATE "-Zc:__cplusplus") endif() endif() endif() target_link_options(isle PRIVATE "/SAFESEH:NO") target_link_options(lego1 PRIVATE "/SAFESEH:NO") if (MSVC_FOR_DECOMP) foreach(tgt IN LISTS lego1_targets) target_compile_definitions(${tgt} PRIVATE "ENABLE_DECOMP_ASSERTS") endforeach() if (TARGET isle) target_compile_definitions(isle PRIVATE "ENABLE_DECOMP_ASSERTS") endif() if (TARGET config) target_compile_definitions(config PRIVATE "ENABLE_DECOMP_ASSERTS") endif() endif() if (MSVC_FOR_DECOMP) # These flags have been taken from the defaults for a Visual C++ 4.20 project (the compiler the # game was originally built with) and tweaked slightly to produce more debugging info for reccmp. # They ensure a recompilation that can be byte/instruction accurate to the original binaries. if (ISLE_BUILD_APP) target_link_options(isle PRIVATE "/OPT:REF") set_property(TARGET isle ${lego1_targets} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$:Debug>") endif() # Equivalent to target_compile_options(... PRIVATE "/MT$<$:d>") set_property(TARGET lego1 ${lego1_targets} PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$:Debug>") set(CMAKE_CXX_FLAGS "/W3 /GX /D \"WIN32\" /D \"_WINDOWS\"") set(CMAKE_CXX_FLAGS_DEBUG "/Gm /Zi /Od /D \"_DEBUG\"") set(CMAKE_CXX_FLAGS_RELEASE "/O2 /D \"NDEBUG\"") set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "/Zi /O2 /D \"NDEBUG\"") set(CMAKE_CXX_FLAGS_MINSIZEREL "/Os /D \"NDEBUG\"") set(CMAKE_EXE_LINKER_FLAGS "/machine:I386") set(CMAKE_EXE_LINKER_FLAGS_DEBUG "/incremental:yes /debug") set(CMAKE_EXE_LINKER_FLAGS_RELEASE "/incremental:no") set(CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO "/incremental:no /debug") set(CMAKE_EXE_LINKER_FLAGS_MINSIZEREL "/incremental:no") set(CMAKE_STATIC_LINKER_FLAGS "/machine:I386") set(CMAKE_SHARED_LINKER_FLAGS "/machine:I386") set(CMAKE_SHARED_LINKER_FLAGS_DEBUG "/incremental:yes /debug") set(CMAKE_SHARED_LINKER_FLAGS_RELEASE "/incremental:no") set(CMAKE_SHARED_LINKER_FLAGS_RELWITHDEBINFO "/incremental:no /debug") set(CMAKE_SHARED_LINKER_FLAGS_MINSIZEREL "/incremental:no") # Older MSVC versions don't support building in parallel. # Force non-parallel builds of isle and lego1 by putting them in a pool with 1 available job. if (CMAKE_CXX_COMPILER_ID VERSION_LESS 12) foreach(tgt IN LISTS lego1_targets) set_property(GLOBAL APPEND PROPERTY JOB_POOLS "msvc_${tgt}=1") set_property(TARGET ${tgt} PROPERTY JOB_POOL_COMPILE "msvc_${tgt}") set_property(TARGET ${tgt} PROPERTY JOB_POOL_LINK "msvc_${tgt}") endforeach() if (TARGET isle) set_property(GLOBAL APPEND PROPERTY JOB_POOLS "msvc_isle=1") set_property(TARGET isle PROPERTY JOB_POOL_COMPILE "msvc_isle") set_property(TARGET isle PROPERTY JOB_POOL_LINK "msvc_isle") endif() if (TARGET config) set_property(GLOBAL APPEND PROPERTY JOB_POOLS "msvc_config=1") set_property(TARGET config PROPERTY JOB_POOL_COMPILE "msvc_config") set_property(TARGET config PROPERTY JOB_POOL_LINK "msvc_config") endif() endif() endif() find_program(CLANGFORMAT_BIN NAMES clang-format) if(EXISTS "${CLANGFORMAT_BIN}") execute_process(COMMAND "${CLANGFORMAT_BIN}" --version OUTPUT_VARIABLE "CLANGFORMAT_VERSION_OUTPUT" RESULT_VARIABLE "CLANGFORMAT_RESULT" ) if(CLANGFORMAT_RESULT EQUAL 0 AND CLANGFORMAT_VERSION_OUTPUT MATCHES "version ([0-9\\.]+)") set(CLANGFORMAT_VERSION "${CMAKE_MATCH_1}") set(CLANGFORMAT_VERSION_REQUIRED "17.0") message(DEBUG "Found clang-format version ${CLANGFORMAT_VERSION} (needs ${CLANGFORMAT_VERSION_REQUIRED}") if(CLANGFORMAT_VERSION VERSION_GREATER_EQUAL "${CLANGFORMAT_VERSION_REQUIRED}") file(GLOB_RECURSE isle_sources "${PROJECT_SOURCE_DIR}/ISLE/*.cpp" "${PROJECT_SOURCE_DIR}/ISLE/*.h" "${PROJECT_SOURCE_DIR}/LEGO1/*.cpp" "${PROJECT_SOURCE_DIR}/LEGO1/*.h" ) string(REPLACE ";" "\n" isle_sources_lines "${isle_sources}") file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/isle_sources.txt" "${isle_sources_lines}\n") add_custom_target(clang-format ${CLANGFORMAT_BIN} -i "--files=${CMAKE_CURRENT_BINARY_DIR}/isle_sources.txt") endif() endif() endif()