#ifndef ACT3_H #define ACT3_H #include "legogamestate.h" #include "legostate.h" #include "legoworld.h" // VTABLE: LEGO1 0x100d4fc8 // SIZE 0x0c class Act3State : public LegoState { public: Act3State() { m_unk0x08 = 0; } // FUNCTION: LEGO1 0x1000e300 const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f03f0 return "Act3State"; } // FUNCTION: LEGO1 0x1000e310 MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, Act3State::ClassName()) || LegoState::IsA(p_name); } // FUNCTION: LEGO1 0x1000e2f0 MxBool IsSerializable() override { return FALSE; } // SYNTHETIC: LEGO1 0x1000e3c0 // Act3State::`scalar deleting destructor' undefined4 GetUnknown0x08() { return m_unk0x08; } // TODO: Most likely getters/setters are not used according to BETA. undefined4 m_unk0x08; // 0x08 }; // VTABLE: LEGO1 0x100d9628 // SIZE 0x4274 class Act3 : public LegoWorld { public: Act3(); ~Act3() override; // vtable+00 MxLong Notify(MxParam& p_param) override; // vtable+0x04 MxResult Tickle() override; // vtable+0x08 // FUNCTION: LEGO1 0x10072510 const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f013c return "Act3"; } // FUNCTION: LEGO1 0x10072520 MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, Act3::ClassName()) || LegoWorld::IsA(p_name); } MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18 void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c void ReadyWorld() override; // vtable+0x50 MxBool VTable0x5c() override; // vtable+0x5c void VTable0x60() override; // vtable+0x60 MxBool Escape() override; // vtable+0x64 void Enable(MxBool p_enable) override; // vtable+0x68 void SetUnknown420c(MxEntity* p_entity) { m_unk0x420c = p_entity; } void SetDestLocation(LegoGameState::Area p_destLocation) { m_destLocation = p_destLocation; } // SYNTHETIC: LEGO1 0x10072630 // Act3::`scalar deleting destructor' MxBool FUN_100727e0(LegoPathController*, Mx3DPointFloat& p_loc, Mx3DPointFloat& p_dir, Mx3DPointFloat& p_up); MxBool FUN_10072980(LegoPathController*, Mx3DPointFloat& p_loc, Mx3DPointFloat& p_dir, Mx3DPointFloat& p_up); void FUN_10073400(); void FUN_10073430(); protected: undefined m_unk0xf8[0x4114]; // 0xf8 MxEntity* m_unk0x420c; // 0x420c undefined m_unk0x4210[0x60]; // 0x4210 LegoGameState::Area m_destLocation; // 0x4270 }; #endif // ACT3_H