#include "legoroi.h" #include "geom/legobox.h" #include "geom/legosphere.h" #include "misc/legocontainer.h" #include "misc/legostorage.h" #include "tgl/d3drm/impl.h" #include #include DECOMP_SIZE_ASSERT(LegoROI, 0x108) DECOMP_SIZE_ASSERT(TimeROI, 0x10c) DECOMP_SIZE_ASSERT(LODObject, 0x04) DECOMP_SIZE_ASSERT(ViewLOD, 0x0c) DECOMP_SIZE_ASSERT(LegoLOD, 0x20) inline IDirect3DRM2* GetD3DRM(Tgl::Renderer* pRenderer); // SIZE 0x14 typedef struct { const char* m_name; int m_red; int m_green; int m_blue; int m_unk0x10; } ROIColorAlias; // GLOBAL: LEGO1 0x100dbe28 const double g_normalizeByteToFloat = 1.0 / 255; // GLOBAL: LEGO1 0x101011b0 ROIColorAlias g_roiColorAliases[22] = { {"lego black", 0x21, 0x21, 0x21, 0}, {"lego black f", 0x21, 0x21, 0x21, 0}, {"lego black flat", 0x21, 0x21, 0x21, 0}, {"lego blue", 0x00, 0x54, 0x8c, 0}, {"lego blue flat", 0x00, 0x54, 0x8c, 0}, {"lego brown", 0x4a, 0x23, 0x1a, 0}, {"lego brown flt", 0x4a, 0x23, 0x1a, 0}, {"lego brown flat", 0x4a, 0x23, 0x1a, 0}, {"lego drk grey", 0x40, 0x40, 0x40, 0}, {"lego drk grey flt", 0x40, 0x40, 0x40, 0}, {"lego dk grey flt", 0x40, 0x40, 0x40, 0}, {"lego green", 0x00, 0x78, 0x2d, 0}, {"lego green flat", 0x00, 0x78, 0x2d, 0}, {"lego lt grey", 0x82, 0x82, 0x82, 0}, {"lego lt grey flt", 0x82, 0x82, 0x82, 0}, {"lego lt grey fla", 0x82, 0x82, 0x82, 0}, {"lego red", 0xcb, 0x12, 0x20, 0}, {"lego red flat", 0xcb, 0x12, 0x20, 0}, {"lego white", 0xfa, 0xfa, 0xfa, 0}, {"lego white flat", 0xfa, 0xfa, 0xfa, 0}, {"lego yellow", 0xff, 0xb9, 0x00, 0}, {"lego yellow flat", 0xff, 0xb9, 0x00, 0}, }; // GLOBAL: LEGO1 0x10101368 int g_roiConfig = 100; // GLOBAL: LEGO1 0x10101370 const char* g_unk0x10101370[] = {"bike", "moto", NULL}; // GLOBAL: LEGO1 0x10101380 const char* g_unk0x10101380[] = {"bike", "moto", "haus", NULL}; // GLOBAL: LEGO1 0x10101390 const char* g_unk0x10101390[] = {"rcuser", "jsuser", "dunebugy", "chtrblad", "chtrbody", "chtrshld", NULL}; // GLOBAL: LEGO1 0x101013ac ROIHandler g_unk0x101013ac = NULL; // GLOBAL: LEGO1 0x101013d4 LPDIRECT3DRMMATERIAL g_unk0x101013d4 = NULL; // FUNCTION: LEGO1 0x100a81c0 void LegoROI::configureLegoROI(int p_roiConfig) { g_roiConfig = p_roiConfig; } // FUNCTION: LEGO1 0x100a81d0 LegoROI::LegoROI(Tgl::Renderer* p_renderer) : ViewROI(p_renderer, NULL) { m_unk0xd4 = NULL; m_name = NULL; m_entity = NULL; } // FUNCTION: LEGO1 0x100a82d0 LegoROI::LegoROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList) : ViewROI(p_renderer, p_lodList) { m_unk0xd4 = NULL; m_name = NULL; m_entity = NULL; } // FUNCTION: LEGO1 0x100a83c0 LegoROI::~LegoROI() { if (comp) { CompoundObject::iterator iterator; for (iterator = comp->begin(); !(iterator == comp->end()); ++iterator) { ROI* child = *iterator; delete child; } delete comp; comp = 0; } if (m_name) { delete[] m_name; } } // FUNCTION: LEGO1 0x100a84a0 LegoResult LegoROI::Read( OrientableROI* p_unk0xd4, Tgl::Renderer* p_renderer, ViewLODListManager* p_viewLODListManager, LegoTextureContainer* p_textureContainer, LegoStorage* p_storage ) { LegoResult result = FAILURE; LegoU32 i, j; LegoU32 numLODs, surplusLODs; LegoROI* roi; LegoLOD* lod; LegoU32 length, roiLength; LegoChar *roiName, *textureName; LegoTextureInfo* textureInfo; ViewLODList* lodList; LegoU32 numROIs; LegoSphere sphere; LegoBox box; m_unk0xd4 = p_unk0xd4; if (p_storage->Read(&length, sizeof(length)) != SUCCESS) { goto done; } m_name = new LegoChar[length + 1]; if (p_storage->Read(m_name, length) != SUCCESS) { goto done; } m_name[length] = '\0'; strlwr(m_name); if (sphere.Read(p_storage) != SUCCESS) { goto done; } SET3(m_sphere.Center(), sphere.GetCenter()); m_sphere.Radius() = sphere.GetRadius(); m_world_bounding_sphere.Radius() = m_sphere.Radius(); if (box.Read(p_storage) != SUCCESS) { goto done; } SET3(m_unk0x80.Min(), box.GetMin()); SET3(m_unk0x80.Max(), box.GetMax()); if (p_storage->Read(&length, sizeof(length)) != SUCCESS) { goto done; } if (length != 0) { textureName = new LegoChar[length + 1]; if (p_storage->Read(textureName, length) != SUCCESS) { goto done; } textureName[length] = '\0'; strlwr(textureName); } else { textureName = NULL; } if (p_storage->Read(&m_unk0x100, sizeof(m_unk0x100)) != SUCCESS) { goto done; } if (m_unk0x100) { for (roiLength = strlen(m_name); roiLength; roiLength--) { if (m_name[roiLength - 1] < '0' || m_name[roiLength - 1] > '9') { break; } } roiName = new LegoChar[roiLength + 1]; memcpy(roiName, m_name, roiLength); roiName[roiLength] = '\0'; lodList = p_viewLODListManager->Lookup(roiName); delete[] roiName; if (lodList == NULL) { goto done; } } else { if (p_storage->Read(&numLODs, sizeof(numLODs)) != SUCCESS) { goto done; } if (!numLODs) { lodList = NULL; } else { const LegoChar* roiName = m_name; LegoU32 offset; if (p_storage->Read(&offset, sizeof(offset)) != SUCCESS) { goto done; } if (numLODs > g_roiConfig) { surplusLODs = numLODs - g_roiConfig; numLODs = g_roiConfig; } else { surplusLODs = 0; } if (g_roiConfig <= 2) { for (i = 0; g_unk0x10101380[i] != NULL; i++) { if (!strnicmp(m_name, g_unk0x10101380[i], 4)) { roiName = g_unk0x10101380[i]; break; } } } else { for (i = 0; g_unk0x10101370[i] != NULL; i++) { if (!strnicmp(m_name, g_unk0x10101370[i], 4)) { roiName = g_unk0x10101370[i]; break; } } } if ((lodList = p_viewLODListManager->Lookup(roiName))) { for (j = 0; g_unk0x10101390[j] != NULL; j++) { if (!strcmpi(g_unk0x10101390[j], roiName)) { break; } } if (g_unk0x10101390[j] != NULL) { while (lodList->Size()) { delete const_cast(lodList->PopBack()); } for (j = 0; j < numLODs; j++) { lod = new LegoLOD(p_renderer); if (lod->Read(p_renderer, p_textureContainer, p_storage) != SUCCESS) { goto done; } if (j == 0) { if (surplusLODs != 0 && lod->GetUnknown0x08Test()) { numLODs++; } } lodList->PushBack(lod); } } } else { for (i = 0; i < numLODs; i++) { lod = new LegoLOD(p_renderer); if (lod->Read(p_renderer, p_textureContainer, p_storage) != SUCCESS) { goto done; } if (i == 0) { if (surplusLODs != 0 && lod->GetUnknown0x08Test()) { numLODs++; } } if (i == 0 && (lodList = p_viewLODListManager->Create(roiName, numLODs)) == NULL) { goto done; } lodList->PushBack(lod); } } p_storage->SetPosition(offset); } } SetLODList(lodList); if (lodList != NULL) { lodList->Release(); } if (textureName != NULL) { if (!strnicmp(textureName, "t_", 2)) { textureInfo = p_textureContainer->Get(textureName + 2); if (textureInfo == NULL) { goto done; } FUN_100a9210(textureInfo); FUN_100a9170(1.0F, 1.0F, 1.0F, 0.0F); } else { LegoFloat red = 1.0F; LegoFloat green = 0.0F; LegoFloat blue = 1.0F; LegoFloat other = 0.0F; FUN_100a9bf0(textureName, red, green, blue, other); FUN_100a9170(red, green, blue, other); } } if (p_storage->Read(&numROIs, sizeof(numROIs)) != SUCCESS) { goto done; } if (numROIs > 0) { comp = new CompoundObject; } for (i = 0; i < numROIs; i++) { // Create and initialize a sub-component roi = new LegoROI(p_renderer); if (roi->Read(this, p_renderer, p_viewLODListManager, p_textureContainer, p_storage) != SUCCESS) { goto done; } // Add the new sub-component to this ROI's protected list comp->push_back(roi); } result = SUCCESS; done: return result; } // STUB: LEGO1 0x100a90f0 LegoResult LegoROI::SetFrame(LegoAnim* p_anim, LegoTime p_time) { // TODO return SUCCESS; } // STUB: LEGO1 0x100a9170 LegoResult LegoROI::FUN_100a9170(LegoFloat, LegoFloat, LegoFloat, LegoFloat) { // TODO return SUCCESS; } // STUB: LEGO1 0x100a9210 LegoResult LegoROI::FUN_100a9210(LegoTextureInfo* p_textureInfo) { // TODO return SUCCESS; } // FUNCTION: LEGO1 0x100a9a50 TimeROI::TimeROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList, LegoTime p_time) : LegoROI(p_renderer, p_lodList) { m_time = p_time; } // FUNCTION: LEGO1 0x100a9bf0 unsigned char LegoROI::FUN_100a9bf0(const char* p_param, float& p_red, float& p_green, float& p_blue, float& p_other) { // TODO if (p_param == NULL) { return FALSE; } if (g_unk0x101013ac) { char buf[32]; if (g_unk0x101013ac(p_param, buf, 32)) { p_param = buf; } } return ColorAliasLookup(p_param, p_red, p_green, p_blue, p_other); } // FUNCTION: LEGO1 0x100a9c50 unsigned char LegoROI::ColorAliasLookup( const char* p_param, float& p_red, float& p_green, float& p_blue, float& p_other ) { // TODO: this seems awfully hacky for these devs. is there a dynamic way // to represent `the end of this array` that would improve this? unsigned int i = 0; do { if (strcmpi(g_roiColorAliases[i].m_name, p_param) == 0) { p_red = g_roiColorAliases[i].m_red * g_normalizeByteToFloat; p_green = g_roiColorAliases[i].m_green * g_normalizeByteToFloat; p_blue = g_roiColorAliases[i].m_blue * g_normalizeByteToFloat; p_other = g_roiColorAliases[i].m_unk0x10 * g_normalizeByteToFloat; return TRUE; } i++; } while ((int*) &g_roiColorAliases[i] < &g_roiConfig); return FALSE; } // FUNCTION: LEGO1 0x100a9d30 void LegoROI::FUN_100a9d30(ROIHandler p_func) { g_unk0x101013ac = p_func; } // FUNCTION: LEGO1 0x100a9e10 void LegoROI::SetDisplayBB(int p_displayBB) { // Intentionally empty function } // FUNCTION: LEGO1 0x100aa340 float LegoROI::IntrinsicImportance() const { return .5; } // STUB: LEGO1 0x100aa350 void LegoROI::UpdateWorldBoundingVolumes() { // TODO } // FUNCTION: LEGO1 0x100aa380 LegoLOD::LegoLOD(Tgl::Renderer* p_renderer) : ViewLOD(p_renderer) { if (g_unk0x101013d4 == NULL) { GetD3DRM(p_renderer)->CreateMaterial(10.0, &g_unk0x101013d4); } m_unk0x0c = 0; m_unk0x10 = 0; m_unk0x14 = 0; m_numPolys = 0; m_unk0x1c = 0; } // STUB: LEGO1 0x100aa450 LegoLOD::~LegoLOD() { // TODO } // STUB: LEGO1 0x100aa510 LegoResult LegoLOD::Read(Tgl::Renderer* p_renderer, LegoTextureContainer* p_textureContainer, LegoStorage* p_storage) { // TODO return SUCCESS; } inline IDirect3DRM2* GetD3DRM(Tgl::Renderer* pRenderer) { return ((TglImpl::RendererImpl*) pRenderer)->ImplementationData(); }