#ifndef ACT1STATE_H #define ACT1STATE_H #include "legostate.h" // VTABLE: LEGO1 0x100d7028 // SIZE 0x26c class Act1State : public LegoState { public: Act1State(); // FUNCTION: LEGO1 0x100338a0 inline virtual const char* ClassName() const override // vtable+0x0c { // GLOBAL: LEGO1 0x100f0154 return "Act1State"; }; // FUNCTION: LEGO1 0x100338b0 inline virtual MxBool IsA(const char* name) const override // vtable+0x10 { return !strcmp(name, Act1State::ClassName()) || LegoState::IsA(name); }; }; #endif // ACT1STATE_H