#ifndef LEGO3DSOUND_H #define LEGO3DSOUND_H #include "decomp.h" #include "mxtypes.h" #include class LegoActor; class LegoROI; // VTABLE: LEGO1 0x100d5778 // SIZE 0x30 class Lego3DSound { public: Lego3DSound(); virtual ~Lego3DSound(); void Init(); MxResult Create(ma_sound* p_sound, const char* p_name, MxS32 p_volume); void Destroy(); MxU32 UpdatePosition(ma_sound* p_sound); void FUN_10011a60(ma_sound* p_sound, const char* p_name); void Reset(); MxS32 SetDistance(MxS32 p_min, MxS32 p_max); // SYNTHETIC: LEGO1 0x10011650 // Lego3DSound::`scalar deleting destructor' private: ma_sound* m_sound; LegoROI* m_roi; // 0x0c LegoROI* m_positionROI; // 0x10 MxBool m_enabled; // 0x14 MxBool m_isActor; // 0x15 LegoActor* m_actor; // 0x18 double m_frequencyFactor; // 0x20 MxS32 m_volume; // 0x2c }; // GLOBAL: LEGO1 0x100db6c0 // IID_IDirectSound3DBuffer #endif // LEGO3DSOUND_H