#ifndef HELICOPTER_H #define HELICOPTER_H #include "islepathactor.h" #include "legostate.h" #include "realtime/matrix.h" // VTABLE: LEGO1 0x100d5418 // SIZE 0x0c class HelicopterState : public LegoState { public: HelicopterState() : m_unk0x08(0) {} // FUNCTION: LEGO1 0x1000e0d0 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0144 return "HelicopterState"; } // FUNCTION: LEGO1 0x1000e0e0 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, HelicopterState::ClassName()) || LegoState::IsA(p_name); } // FUNCTION: LEGO1 0x1000e0b0 MxBool IsSerializable() override { return FALSE; } // vtable+0x14 // FUNCTION: LEGO1 0x1000e0c0 MxBool SetFlag() override { m_unk0x08 = 0; return TRUE; } // vtable+0x18 inline void SetUnknown8(MxU32 p_unk0x08) { m_unk0x08 = p_unk0x08; } inline MxU32 GetUnkown8() { return m_unk0x08; } // SYNTHETIC: LEGO1 0x1000e190 // HelicopterState::`scalar deleting destructor' // TODO: Most likely getters/setters are not used according to BETA. MxU32 m_unk0x08; // 0x08 }; // VTABLE: LEGO1 0x100d40f8 // SIZE 0x230 class Helicopter : public IslePathActor { public: Helicopter(); ~Helicopter() override; // vtable+0x00 // FUNCTION: LEGO1 0x10003070 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0130 return "Helicopter"; } // FUNCTION: LEGO1 0x10003080 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, Helicopter::ClassName()) || IslePathActor::IsA(p_name); } MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18 void VTable0x70(float p_float) override; // vtable+0x70 void VTable0x74(Matrix4& p_transform) override; // vtable+0x74 MxLong HandleClick() override; // vtable+0xcc MxLong HandleControl(LegoControlManagerEvent& p_param) override; // vtable+0xd4 MxLong HandleEndAnim(LegoEndAnimNotificationParam& p_param) override; // vtable+0xd8 void Exit() override; // vtable+0xe4 // SYNTHETIC: LEGO1 0x10003210 // Helicopter::`scalar deleting destructor' void CreateState(); protected: MxMatrix m_unk0x160; // 0x160 MxMatrix m_unk0x1a8; // 0x1a8 float m_unk0x1f0; // 0x1f0 UnknownMx4DPointFloat m_unk0x1f4; // 0x1f4 HelicopterState* m_state; // 0x228 MxAtomId m_script; // 0x22c }; #endif // HELICOPTER_H