#ifndef LEGOEXTRAACTOR_H #define LEGOEXTRAACTOR_H #include "legoanimactor.h" // VTABLE: LEGO1 0x100d6c00 LegoAnimActor // VTABLE: LEGO1 0x100d6c10 LegoPathActor // VTABLE: LEGO1 0x100d6cdc LegoExtraActor // SIZE 0x1dc class LegoExtraActor : public virtual LegoAnimActor { public: LegoExtraActor(); ~LegoExtraActor() override; // FUNCTION: LEGO1 0x1002b7b0 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f3204 return "LegoExtraActor"; } // FUNCTION: LEGO1 0x1002b7d0 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, LegoExtraActor::ClassName()) || LegoAnimActor::IsA(p_name); } void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30 void VTable0x68(Mx3DPointFloat& p_point1, Mx3DPointFloat& p_point2, Mx3DPointFloat& p_point3) override; // vtable+0x68 void VTable0x6c() override; // vtable+0x6c void VTable0x70(float) override; // vtable+0x70 void VTable0x74(Matrix4& p_transform) override; // vtable+0x74 MxS32 VTable0x90() override; // vtable+0x90 MxS32 VTable0x94() override; // vtable+0x94 void VTable0x9c() override; // vtable+0x9c void VTable0xa4() override; // vtable+0xa4 void VTable0xc4() override; // vtable+0xc4 virtual MxResult FUN_1002aae0(); // SYNTHETIC: LEGO1 0x1002b760 // LegoExtraActor::`scalar deleting destructor' private: undefined4 m_unk0x08; // 0x08 undefined m_unk0x0c; // 0x0c undefined m_unk0x0d; // 0x0d undefined m_unk0x0e; // 0x0e undefined4 m_unk0x10; // 0x10 MxU8 m_unk0x14; // 0x14 MxMatrix m_unk0x18; // 0x18 undefined4 m_unk0x60; // 0x60 undefined4 m_unk0x64; // 0x64 }; #endif // LEGOEXTRAACTOR_H