#ifndef ISLEACTOR_H #define ISLEACTOR_H #include "legoactor.h" // VTABLE: LEGO1 0x100d5178 // SIZE 0x78 class IsleActor : public LegoActor { public: MxLong Notify(MxParam& p_param) override; // vtable+0x04 // FUNCTION: LEGO1 0x1000e660 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f07dc return "IsleActor"; } // FUNCTION: LEGO1 0x1000e670 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, IsleActor::ClassName()) || LegoActor::IsA(p_name); } MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18 }; // SYNTHETIC: LEGO1 0x1000e940 // IsleActor::~IsleActor // SYNTHETIC: LEGO1 0x1000e990 // IsleActor::`scalar deleting destructor' #endif // ISLEACTOR_H