#ifndef ISLEAPP_H #define ISLEAPP_H #include #include "mxtypes.h" #include "mxvideoparam.h" class IsleApp { public: IsleApp(); ~IsleApp(); void Close(); BOOL SetupLegoOmni(); void SetupVideoFlags(BOOL fullScreen, BOOL flipSurfaces, BOOL backBuffers, BOOL using8bit, BOOL using16bit, BOOL param_6, BOOL param_7, BOOL wideViewAngle, char *deviceId); MxResult SetupWindow(HINSTANCE hInstance, LPSTR lpCmdLine); BOOL ReadReg(LPCSTR name, LPSTR outValue, DWORD outSize); int ReadRegBool(LPCSTR name, BOOL *out); int ReadRegInt(LPCSTR name, int *out); void LoadConfig(); void Tick(BOOL sleepIfNotNextFrame); void SetupCursor(WPARAM wParam); // private: // 0 LPSTR m_hdPath; LPSTR m_cdPath; LPSTR m_deviceId; LPSTR m_savePath; // 10 BOOL m_fullScreen; BOOL m_flipSurfaces; BOOL m_backBuffersInVram; BOOL m_using8bit; // 20 BOOL m_using16bit; int m_unk24; BOOL m_use3dSound; BOOL m_useMusic; // 30 BOOL m_useJoystick; int m_joystickIndex; BOOL m_wideViewAngle; int m_islandQuality; // 40 int m_islandTexture; int m_gameStarted; MxLong m_frameDelta; // 4c MxVideoParam m_videoParam; // 70 BOOL m_windowActive; HWND m_windowHandle; BOOL m_drawCursor; HCURSOR m_cursorArrow; // 80 HCURSOR m_cursorBusy; HCURSOR m_cursorNo; HCURSOR m_cursorCurrent; }; #endif // ISLEAPP_H