#include "isle.h" #include "3dmanager/lego3dmanager.h" #include "act1state.h" #include "ambulance.h" #include "bike.h" #include "carracestate.h" #include "dunebuggy.h" #include "helicopter.h" #include "isle_actions.h" #include "islepathactor.h" #include "jetski.h" #include "jetskiracestate.h" #include "jukebox_actions.h" #include "jukeboxentity.h" #include "legoanimationmanager.h" #include "legobackgroundcolor.h" #include "legocontrolmanager.h" #include "legoinputmanager.h" #include "legomain.h" #include "legoutils.h" #include "legovariables.h" #include "legovideomanager.h" #include "misc.h" #include "motocycle.h" #include "mxactionnotificationparam.h" #include "mxbackgroundaudiomanager.h" #include "mxmisc.h" #include "mxnotificationmanager.h" #include "mxstillpresenter.h" #include "mxtransitionmanager.h" #include "mxtype19notificationparam.h" #include "mxvariabletable.h" #include "pizza.h" #include "pizzeria.h" #include "scripts.h" #include "skateboard.h" #include "towtrack.h" DECOMP_SIZE_ASSERT(Isle, 0x140) // GLOBAL: LEGO1 0x100f1198 MxU32 g_isleFlags = 0x7f; // FUNCTION: LEGO1 0x10030820 Isle::Isle() { m_pizza = NULL; m_pizzeria = NULL; m_towtrack = NULL; m_ambulance = NULL; m_jukebox = NULL; m_helicopter = NULL; m_bike = NULL; m_dunebuggy = NULL; m_motocycle = NULL; m_skateboard = NULL; m_racecar = NULL; m_jetski = NULL; m_act1state = NULL; m_destLocation = LegoGameState::e_undefined; NotificationManager()->Register(this); } // FUNCTION: LEGO1 0x10030a50 Isle::~Isle() { TransitionManager()->SetWaitIndicator(NULL); ControlManager()->Unregister(this); if (InputManager()->GetWorld() == this) { InputManager()->ClearWorld(); } if (CurrentActor() != NULL) { VTable0x6c(CurrentActor()); } NotificationManager()->Unregister(this); } // FUNCTION: LEGO1 0x10030b20 MxResult Isle::Create(MxDSAction& p_dsAction) { GameState()->FindLoadedAct(); MxResult result = LegoWorld::Create(p_dsAction); if (result == SUCCESS) { ControlManager()->Register(this); InputManager()->SetWorld(this); GameState()->StopArea(LegoGameState::e_previousArea); switch (GameState()->GetLoadedAct()) { case LegoGameState::e_act2: GameState()->StopArea(LegoGameState::e_act2main); break; case LegoGameState::e_act3: GameState()->StopArea(LegoGameState::e_act2main); // Looks like a bug break; case LegoGameState::e_actNotFound: m_destLocation = LegoGameState::e_infomain; } if (GameState()->GetCurrentArea() == LegoGameState::e_isle) { GameState()->SetCurrentArea(LegoGameState::e_undefined); } LegoGameState* gameState = GameState(); Act1State* act1state = (Act1State*) gameState->GetState("Act1State"); if (act1state == NULL) { act1state = (Act1State*) gameState->CreateState("Act1State"); } m_act1state = act1state; FUN_1003ef00(TRUE); GameState()->SetDirty(TRUE); } return result; } // FUNCTION: LEGO1 0x10030c10 MxLong Isle::Notify(MxParam& p_param) { MxLong result = 0; LegoWorld::Notify(p_param); if (m_worldStarted) { switch (((MxNotificationParam&) p_param).GetNotification()) { case c_notificationEndAction: result = HandleEndAction((MxEndActionNotificationParam&) p_param); break; case c_notificationButtonUp: case c_notificationButtonDown: switch (m_act1state->m_unk0x018) { case 3: result = m_pizza->Notify(p_param); break; case 10: result = m_ambulance->Notify(p_param); break; } break; case c_notificationClick: result = HandleClick((LegoControlManagerEvent&) p_param); break; case c_notificationEndAnim: switch (m_act1state->m_unk0x018) { case 4: result = CurrentActor()->Notify(p_param); break; case 8: result = m_towtrack->Notify(p_param); break; case 10: result = m_ambulance->Notify(p_param); break; } break; case c_notificationType19: result = HandleType19Notification((MxType19NotificationParam&) p_param); break; case c_notificationType20: Enable(TRUE); break; case c_notificationTransitioned: result = HandleTransitionEnd(); break; } } return result; } // FUNCTION: LEGO1 0x10030d90 MxLong Isle::HandleEndAction(MxEndActionNotificationParam& p_param) { MxLong result; switch (m_act1state->m_unk0x018) { case 2: HandleElevatorEndAction(); result = 1; break; case 3: result = m_pizza->Notify(p_param); break; case 8: result = m_towtrack->Notify(p_param); break; case 10: result = m_ambulance->Notify(p_param); break; default: result = m_radio.Notify(p_param); if (result == 0) { MxDSAction* action = p_param.GetAction(); // TODO: Should be signed, but worsens match MxU32 script; if (action->GetAtomId() == *g_jukeboxScript) { script = action->GetObjectId(); if (script >= JukeboxScript::c_JBMusic1 && script <= JukeboxScript::c_JBMusic6) { m_jukebox->StopAction((JukeboxScript::Script) script); result = 1; } } else if (m_act1state->m_planeActive) { script = action->GetObjectId(); if (script >= IsleScript::c_nic002pr_RunAnim && script <= IsleScript::c_nic004pr_RunAnim) { m_act1state->m_planeActive = FALSE; } } else { script = action->GetObjectId(); if (script == IsleScript::c_Avo917In_PlayWav || (script >= IsleScript::c_Avo900Ps_PlayWav && script <= IsleScript::c_Avo907Ps_PlayWav)) { BackgroundAudioManager()->RaiseVolume(); } } } } return result; } // FUNCTION: LEGO1 0x10030ef0 void Isle::HandleElevatorEndAction() { switch (m_act1state->m_elevFloor) { case Act1State::c_floor1: m_destLocation = LegoGameState::e_infomain; TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); m_act1state->m_unk0x018 = 0; break; case Act1State::c_floor2: if (m_act1state->m_unk0x01e) { m_act1state->m_unk0x01e = FALSE; m_act1state->m_unk0x018 = 0; InputManager()->EnableInputProcessing(); } else { InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_Floor2, NULL); InputManager()->EnableInputProcessing(); m_act1state->m_unk0x01e = TRUE; } break; case Act1State::c_floor3: m_destLocation = LegoGameState::e_elevopen; TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); m_act1state->m_unk0x018 = 0; break; } } // FUNCTION: LEGO1 0x10030fc0 void Isle::ReadyWorld() { LegoWorld::ReadyWorld(); if (m_act1state->GetUnknown21()) { GameState()->SwitchArea(LegoGameState::e_infomain); m_act1state->SetUnknown18(0); m_act1state->SetUnknown21(0); } else if (GameState()->GetLoadedAct() != LegoGameState::e_act1) { FUN_1003ef00(TRUE); FUN_10032620(); m_act1state->FUN_10034d00(); FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen); } } // FUNCTION: LEGO1 0x10031030 MxLong Isle::HandleClick(LegoControlManagerEvent& p_param) { if (p_param.GetUnknown0x28() == 1) { MxDSAction action; switch (p_param.GetClickedObjectId()) { case IsleScript::c_ElevRide_Info_Ctl: m_act1state->m_unk0x018 = 2; switch (m_act1state->m_elevFloor) { case Act1State::c_floor1: m_destLocation = LegoGameState::e_infomain; TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); break; case Act1State::c_floor2: InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_Elev2_1_Ride, NULL); InputManager()->DisableInputProcessing(); break; case Act1State::c_floor3: InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_Elev3_1_Ride, NULL); InputManager()->DisableInputProcessing(); break; } m_act1state->m_elevFloor = Act1State::c_floor1; break; case IsleScript::c_ElevRide_Two_Ctl: m_act1state->m_unk0x018 = 2; switch (m_act1state->m_elevFloor) { case Act1State::c_floor1: InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_Elev1_2_Ride, NULL); InputManager()->DisableInputProcessing(); break; case Act1State::c_floor2: InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_Floor2, NULL); m_act1state->m_unk0x01e = TRUE; break; case Act1State::c_floor3: InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_Elev3_2_Ride, NULL); InputManager()->DisableInputProcessing(); break; } m_act1state->m_elevFloor = Act1State::c_floor2; break; case IsleScript::c_ElevRide_Three_Ctl: m_act1state->m_unk0x018 = 2; switch (m_act1state->m_elevFloor) { case Act1State::c_floor1: InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_Elev1_3_Ride, NULL); InputManager()->DisableInputProcessing(); break; case Act1State::c_floor2: InputManager()->DisableInputProcessing(); InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_Elev2_3_Ride, NULL); break; case Act1State::c_floor3: m_destLocation = LegoGameState::e_elevopen; TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); break; } m_act1state->m_elevFloor = Act1State::c_floor3; break; case IsleScript::c_ElevOpen_LeftArrow_Ctl: case IsleScript::c_ElevDown_RightArrow_Ctl: m_destLocation = LegoGameState::e_seaview; TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); break; case IsleScript::c_ElevOpen_RightArrow_Ctl: case IsleScript::c_ElevDown_LeftArrow_Ctl: m_destLocation = LegoGameState::e_observe; TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); break; case IsleScript::c_Observe_LeftArrow_Ctl: m_act1state->FUN_100346a0(); m_radio.Stop(); case IsleScript::c_SeaView_RightArrow_Ctl: m_destLocation = LegoGameState::e_elevopen; TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); break; case IsleScript::c_Observe_RightArrow_Ctl: m_act1state->FUN_100346a0(); m_radio.Stop(); case IsleScript::c_SeaView_LeftArrow_Ctl: m_destLocation = LegoGameState::e_elevdown; TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); break; case IsleScript::c_Observe_Plane_Ctl: if (!m_act1state->m_planeActive) { switch (rand() % 3) { case 0: InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_nic002pr_RunAnim, NULL); break; case 1: InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_nic003pr_RunAnim, NULL); break; case 2: InvokeAction(Extra::e_start, *g_isleScript, IsleScript::c_nic004pr_RunAnim, NULL); break; } m_act1state->m_planeActive = TRUE; } break; case IsleScript::c_Observe_Sun_Ctl: GameState()->GetBackgroundColor()->ToggleDayNight(TRUE); break; case IsleScript::c_Observe_Moon_Ctl: GameState()->GetBackgroundColor()->ToggleDayNight(FALSE); break; case IsleScript::c_Observe_SkyColor_Ctl: GameState()->GetBackgroundColor()->ToggleSkyColor(); break; case IsleScript::c_Observe_LCab_Ctl: action.SetAtomId(*g_isleScript); action.SetObjectId(IsleScript::c_Observe_Monkey_Flc); action.SetUnknown24(0); Start(&action); break; case IsleScript::c_Observe_RCab_Ctl: UpdateGlobe(); break; case IsleScript::c_Observe_GlobeLArrow_Ctl: UpdateLightPosition(-1); UpdateGlobe(); break; case IsleScript::c_Observe_GlobeRArrow_Ctl: UpdateLightPosition(1); UpdateGlobe(); break; case IsleScript::c_Observe_Draw1_Ctl: case IsleScript::c_Observe_Draw2_Ctl: m_act1state->FUN_10034660(); break; case IsleScript::c_ElevDown_Elevator_Ctl: m_destLocation = LegoGameState::e_elevride2; TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); break; case IsleScript::c_PoliDoor_LeftArrow_Ctl: case IsleScript::c_PoliDoor_RightArrow_Ctl: m_destLocation = LegoGameState::e_police; VariableTable()->SetVariable("VISIBILITY", "Show Policsta"); TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); break; case IsleScript::c_PoliDoor_Door_Ctl: m_destLocation = LegoGameState::e_unk33; TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); break; case IsleScript::c_GaraDoor_LeftArrow_Ctl: case IsleScript::c_GaraDoor_RightArrow_Ctl: m_destLocation = LegoGameState::e_garage; VariableTable()->SetVariable("VISIBILITY", "Show Gas"); TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); break; case IsleScript::c_GaraDoor_Door_Ctl: m_destLocation = LegoGameState::e_unk28; TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); break; } } return 0; } // FUNCTION: LEGO1 0x10031590 void Isle::UpdateGlobe() { MxS32 lightPosition = atoi(VariableTable()->GetVariable("lightposition")); for (MxS32 i = 0; i < 6; i++) { MxStillPresenter* presenter = (MxStillPresenter*) Find(*g_isleScript, IsleScript::c_Observe_Globe1_Bitmap + i); if (presenter != NULL) { presenter->Enable(i == lightPosition); } } } // FUNCTION: LEGO1 0x100315f0 MxLong Isle::HandleType19Notification(MxType19NotificationParam& p_param) { MxLong result = 0; if (CurrentActor() != NULL) { if (CurrentActor() == m_dunebuggy) { result = m_dunebuggy->Notify(p_param); } else if (CurrentActor() == m_motocycle) { result = m_motocycle->Notify(p_param); } } switch (m_act1state->m_unk0x018) { case 3: result = m_pizza->Notify(p_param); break; case 8: result = m_towtrack->Notify(p_param); break; case 10: result = m_ambulance->Notify(p_param); break; } if (result == 0) { switch (p_param.GetUnknown0x0c()) { case 0x12c: AnimationManager()->FUN_10064670(NULL); result = 1; break; case 0x12d: AnimationManager()->FUN_10064880("brickstr", 0, 20000); result = 1; break; case 0x131: if (m_act1state->m_unk0x018 != 10) { AnimationManager()->FUN_10064740(FALSE); } result = 1; break; case 0x132: AnimationManager()->FUN_10064880("mama", 0, 20000); AnimationManager()->FUN_10064880("papa", 0, 20000); result = 1; break; case 0x136: LegoEntity* bouy = (LegoEntity*) Find("MxEntity", "bouybump"); if (bouy != NULL) { NotificationManager()->Send(bouy, LegoEventNotificationParam(c_notificationType11, NULL, 0, 0, 0, 0)); } result = 1; break; } } return result; } // FUNCTION: LEGO1 0x10031820 void Isle::Enable(MxBool p_enable) { if (m_set0xd0.empty() == p_enable) { return; } LegoWorld::Enable(p_enable); m_radio.Initialize(p_enable); if (p_enable) { CreateState(); VideoManager()->ResetPalette(FALSE); m_act1state->FUN_10034d00(); if (CurrentActor() != NULL && CurrentActor()->GetActorId() != 0) { // TODO: Match, most likely an inline function MxS32 targetEntityId = (CurrentActor()->GetActorId() == 1) + 250; if (targetEntityId != -1) { InvokeAction(Extra::e_start, *g_isleScript, targetEntityId, NULL); } } InputManager()->SetWorld(this); GameState()->StopArea(LegoGameState::e_previousArea); GameState()->m_previousArea = GameState()->m_currentArea; FUN_1003ef00(TRUE); if (m_act1state->m_unk0x018 == 0) { MxS32 locations[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10}; for (MxU32 i = 0; i < 5; i++) { MxS32 r = rand() % 5; for (MxU32 j = 0; j < sizeOfArray(locations); j++) { if (locations[j] != 0 && r-- == 0) { AnimationManager()->AddExtra(locations[j], TRUE); locations[j] = 0; break; } } } } if (CurrentActor() != NULL && CurrentActor()->IsA("Jetski")) { IslePathActor* actor = (IslePathActor*) CurrentActor(); actor->SpawnPlayer( LegoGameState::e_unk45, FALSE, IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3 ); actor->SetState(0); } else { FUN_10032620(); } switch (GameState()->m_currentArea) { case LegoGameState::e_elevride: m_destLocation = LegoGameState::e_elevride; NotificationManager()->Send(this, MxNotificationParam(c_notificationTransitioned, NULL)); SetIsWorldActive(FALSE); break; case LegoGameState::e_jetrace2: if (((JetskiRaceState*) GameState()->GetState("JetskiRaceState"))->GetUnknown0x28() == 2) { m_act1state->m_unk0x018 = 5; } AddPathActor(CurrentActor()); SetIsWorldActive(TRUE); #ifdef COMPAT_MODE { LegoEventNotificationParam param(c_notificationType11, NULL, 0, 0, 0, 0); m_jetski->Notify(param); } #else m_jetski->Notify(LegoEventNotificationParam(c_notificationType11, NULL, 0, 0, 0, 0)); #endif break; case LegoGameState::e_garadoor: m_destLocation = LegoGameState::e_garadoor; NotificationManager()->Send(this, MxNotificationParam(c_notificationTransitioned, NULL)); SetIsWorldActive(FALSE); break; case LegoGameState::e_polidoor: m_destLocation = LegoGameState::e_polidoor; NotificationManager()->Send(this, MxNotificationParam(c_notificationTransitioned, NULL)); SetIsWorldActive(FALSE); break; case LegoGameState::e_bike: AddPathActor(CurrentActor()); SetIsWorldActive(TRUE); #ifdef COMPAT_MODE { LegoEventNotificationParam param(c_notificationType11, NULL, 0, 0, 0, 0); m_bike->Notify(param); } #else m_bike->Notify(LegoEventNotificationParam(c_notificationType11, NULL, 0, 0, 0, 0)); #endif break; case LegoGameState::e_dunecar: AddPathActor(CurrentActor()); SetIsWorldActive(TRUE); #ifdef COMPAT_MODE { LegoEventNotificationParam param(c_notificationType11, NULL, 0, 0, 0, 0); m_dunebuggy->Notify(param); } #else m_dunebuggy->Notify(LegoEventNotificationParam(c_notificationType11, NULL, 0, 0, 0, 0)); #endif break; case LegoGameState::e_motocycle: AddPathActor(CurrentActor()); SetIsWorldActive(TRUE); #ifdef COMPAT_MODE { LegoEventNotificationParam param(c_notificationType11, NULL, 0, 0, 0, 0); m_motocycle->Notify(param); } #else m_motocycle->Notify(LegoEventNotificationParam(c_notificationType11, NULL, 0, 0, 0, 0)); #endif break; case LegoGameState::e_copter: AddPathActor(CurrentActor()); SetIsWorldActive(TRUE); #ifdef COMPAT_MODE { LegoEventNotificationParam param(c_notificationType11, NULL, 0, 0, 0, 0); m_helicopter->Notify(param); } #else m_helicopter->Notify(LegoEventNotificationParam(c_notificationType11, NULL, 0, 0, 0, 0)); #endif break; case LegoGameState::e_skateboard: AddPathActor(CurrentActor()); SetIsWorldActive(TRUE); #ifdef COMPAT_MODE { LegoEventNotificationParam param(c_notificationType11, NULL, 0, 0, 0, 0); m_skateboard->Notify(param); } #else m_skateboard->Notify(LegoEventNotificationParam(c_notificationType11, NULL, 0, 0, 0, 0)); #endif break; case LegoGameState::e_jetski: AddPathActor(CurrentActor()); SetIsWorldActive(TRUE); #ifdef COMPAT_MODE { LegoEventNotificationParam param(c_notificationType11, NULL, 0, 0, 0, 0); m_jetski->Notify(param); } #else m_jetski->Notify(LegoEventNotificationParam(c_notificationType11, NULL, 0, 0, 0, 0)); #endif break; default: InputManager()->SetCamera(m_cameraController); SetIsWorldActive(TRUE); break; } switch (m_act1state->m_unk0x018) { case 0: case 1: m_act1state->m_unk0x018 = 0; if (GameState()->m_currentArea == LegoGameState::e_pizzeriaExterior) { AnimationManager()->FUN_10064740(NULL); } else if (GameState()->m_currentArea == LegoGameState::e_unk66) { Mx3DPointFloat position(CurrentActor()->GetROI()->GetWorldPosition()); Mx3DPointFloat sub(-21.375f, 0.0f, -41.75f); ((Vector3&) sub).Sub(&position); if (sub.LenSquared() < 1024.0f) { AnimationManager()->FUN_10064740(NULL); } Mx3DPointFloat sub2(98.874992f, 0.0f, -46.156292f); ((Vector3&) sub2).Sub(&position); if (sub2.LenSquared() < 1024.0f) { AnimationManager()->FUN_10064670(NULL); } } break; case 5: { ((IslePathActor*) CurrentActor()) ->SpawnPlayer( LegoGameState::e_jetrace2, FALSE, IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3 ); JetskiRaceState* raceState = (JetskiRaceState*) GameState()->GetState("JetskiRaceState"); if (raceState->GetUnknown0x28() == 2) { IsleScript::Script script = IsleScript::c_noneIsle; switch (raceState->GetState(GameState()->GetActorId())->GetUnknown0x02()) { case 1: script = IsleScript::c_sjs014in_RunAnim; break; case 2: script = IsleScript::c_sjs013in_RunAnim; break; case 3: script = IsleScript::c_sjs012in_RunAnim; break; } AnimationManager()->FUN_10060dc0(script, NULL, TRUE, TRUE, NULL, FALSE, FALSE, TRUE, FALSE); } m_act1state->m_unk0x018 = 0; FUN_1003ef00(FALSE); AnimationManager()->FUN_10064670(NULL); break; } case 6: { GameState()->m_currentArea = LegoGameState::e_carraceExterior; ((IslePathActor*) CurrentActor()) ->SpawnPlayer( LegoGameState::e_unk21, FALSE, IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3 ); CarRaceState* raceState = (CarRaceState*) GameState()->GetState("CarRaceState"); if (raceState->GetUnknown0x28() == 2) { IsleScript::Script script = IsleScript::c_noneIsle; switch (raceState->GetState(GameState()->GetActorId())->GetUnknown0x02()) { case 1: script = IsleScript::c_srt003in_RunAnim; break; case 2: script = IsleScript::c_srt002in_RunAnim; break; case 3: script = IsleScript::c_srt001in_RunAnim; break; } AnimationManager()->FUN_10060dc0(script, NULL, TRUE, TRUE, NULL, FALSE, FALSE, TRUE, FALSE); } m_act1state->m_unk0x018 = 0; FUN_1003ef00(TRUE); break; } case 7: m_act1state->m_unk0x018 = 8; AnimationManager()->FUN_1005f6d0(FALSE); AnimationManager()->EnableCamAnims(FALSE); g_isleFlags &= ~c_playMusic; m_towtrack->FUN_1004dab0(); break; case 9: m_act1state->m_unk0x018 = 10; AnimationManager()->FUN_1005f6d0(FALSE); AnimationManager()->EnableCamAnims(FALSE); g_isleFlags &= ~c_playMusic; m_ambulance->FUN_10036e60(); break; case 11: m_act1state->m_unk0x018 = 0; ((IslePathActor*) CurrentActor()) ->SpawnPlayer( LegoGameState::e_unk54, TRUE, IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3 ); GameState()->m_currentArea = LegoGameState::e_unk66; FUN_1003ef00(TRUE); m_jukebox->StartAction(); break; } SetAppCursor(0); if (m_act1state->m_unk0x018 != 8 && (m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_elevride) && (m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_polidoor) && (m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_garadoor) && (m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_bike) && (m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_dunecar) && (m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_motocycle) && (m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_copter) && (m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_jetski) && (m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_skateboard) && (m_act1state->m_unk0x018 != 0 || GameState()->m_currentArea != LegoGameState::e_jetrace2)) { FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen); } SetROIVisible("stretch", FALSE); SetROIVisible("bird", FALSE); SetROIVisible("rcred", FALSE); SetROIVisible("towtk", FALSE); SetROIVisible("pizpie", FALSE); } else { if (InputManager()->GetWorld() == this) { InputManager()->ClearWorld(); } m_act1state->FUN_10034b60(); } } // FUNCTION: LEGO1 0x10032620 void Isle::FUN_10032620() { VideoManager()->Get3DManager()->SetFrustrum(90.0, 0.1, 250.0); switch (GameState()->m_currentArea) { case LegoGameState::e_unk66: { MxMatrix mat(CurrentActor()->GetROI()->GetLocal2World()); LegoPathBoundary* boundary = CurrentActor()->GetBoundary(); ((IslePathActor*) CurrentActor())->VTable0xec(mat, boundary, TRUE); break; } case LegoGameState::e_unk4: case LegoGameState::e_jetraceExterior: case LegoGameState::e_unk17: case LegoGameState::e_carraceExterior: case LegoGameState::e_unk20: case LegoGameState::e_pizzeriaExterior: case LegoGameState::e_garageExterior: case LegoGameState::e_hospitalExterior: case LegoGameState::e_unk31: case LegoGameState::e_policeExterior: ((IslePathActor*) CurrentActor()) ->SpawnPlayer( GameState()->m_currentArea, TRUE, IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3 ); GameState()->m_currentArea = LegoGameState::e_unk66; break; } } // FUNCTION: LEGO1 0x100327a0 MxLong Isle::HandleTransitionEnd() { InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_Avo917In_PlayWav, NULL); DeleteObjects(&m_atom, IsleScript::c_Avo900Ps_PlayWav, IsleScript::c_Avo907Ps_PlayWav); if (m_destLocation != LegoGameState::e_skateboard) { m_act1state->m_unk0x018 = 0; } switch (m_destLocation) { case LegoGameState::e_infomain: ((LegoEntity*) Find(*g_isleScript, IsleScript::c_InfoCenter_Entity))->GetROI()->SetVisibility(TRUE); GameState()->SwitchArea(m_destLocation); m_destLocation = LegoGameState::e_undefined; break; case LegoGameState::e_elevride: m_act1state->m_unk0x01f = TRUE; VariableTable()->SetVariable("VISIBILITY", "Hide infocen"); FUN_10032d30(IsleScript::c_ElevRide_Background_Bitmap, JukeboxScript::c_Elevator_Music, "LCAMZI1,90", FALSE); break; case LegoGameState::e_elevride2: FUN_10032d30(IsleScript::c_ElevRide_Background_Bitmap, JukeboxScript::c_Elevator_Music, "LCAMZI2,90", FALSE); if (m_destLocation == LegoGameState::e_undefined) { ((MxStillPresenter*) Find(m_atom, IsleScript::c_Meter3_Bitmap))->Enable(TRUE); } break; case LegoGameState::e_elevopen: FUN_10032d30( IsleScript::c_ElevOpen_Background_Bitmap, JukeboxScript::c_InfoCenter_3rd_Floor_Music, "LCAMZIS,90", FALSE ); break; case LegoGameState::e_seaview: FUN_10032d30( IsleScript::c_SeaView_Background_Bitmap, JukeboxScript::c_InfoCenter_3rd_Floor_Music, "LCAMZIE,90", FALSE ); break; case LegoGameState::e_observe: FUN_10032d30( IsleScript::c_Observe_Background_Bitmap, JukeboxScript::c_InfoCenter_3rd_Floor_Music, "LCAMZIW,90", FALSE ); break; case LegoGameState::e_elevdown: FUN_10032d30( IsleScript::c_ElevDown_Background_Bitmap, JukeboxScript::c_InfoCenter_3rd_Floor_Music, "LCAMZIN,90", FALSE ); break; case LegoGameState::e_garadoor: m_act1state->m_unk0x01f = TRUE; VariableTable()->SetVariable("VISIBILITY", "Hide Gas"); FUN_10032d30(IsleScript::c_GaraDoor_Background_Bitmap, JukeboxScript::c_JBMusic2, "LCAMZG1,90", FALSE); break; case LegoGameState::e_unk28: GameState()->SwitchArea(m_destLocation); GameState()->StopArea(LegoGameState::e_previousArea); m_destLocation = LegoGameState::e_undefined; VariableTable()->SetVariable("VISIBILITY", "Show Gas"); AnimationManager()->Resume(); FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen); SetAppCursor(0); SetIsWorldActive(TRUE); break; case LegoGameState::e_unk33: GameState()->SwitchArea(m_destLocation); GameState()->StopArea(LegoGameState::e_previousArea); m_destLocation = LegoGameState::e_undefined; VariableTable()->SetVariable("VISIBILITY", "Show Policsta"); AnimationManager()->Resume(); FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen); SetAppCursor(0); SetIsWorldActive(TRUE); break; case LegoGameState::e_polidoor: m_act1state->m_unk0x01f = TRUE; VariableTable()->SetVariable("VISIBILITY", "Hide Policsta"); FUN_10032d30( IsleScript::c_PoliDoor_Background_Bitmap, JukeboxScript::c_PoliceStation_Music, "LCAMZP1,90", FALSE ); break; case LegoGameState::e_bike: m_act1state->m_unk0x01f = TRUE; FUN_10032d30(IsleScript::c_BikeDashboard_Bitmap, JukeboxScript::c_MusicTheme1, NULL, TRUE); if (!m_act1state->m_unk0x01f) { m_bike->FUN_10076b60(); } break; case LegoGameState::e_dunecar: m_act1state->m_unk0x01f = TRUE; FUN_10032d30(IsleScript::c_DuneCarFuelMeter, JukeboxScript::c_MusicTheme1, NULL, TRUE); if (!m_act1state->m_unk0x01f) { m_dunebuggy->FUN_10068350(); } break; case LegoGameState::e_motocycle: m_act1state->m_unk0x01f = TRUE; FUN_10032d30(IsleScript::c_MotoBikeDashboard_Bitmap, JukeboxScript::c_MusicTheme1, NULL, TRUE); if (!m_act1state->m_unk0x01f) { m_motocycle->FUN_10035e10(); } break; case LegoGameState::e_copter: m_act1state->m_unk0x01f = TRUE; FUN_10032d30(IsleScript::c_HelicopterDashboard_Bitmap, JukeboxScript::c_MusicTheme1, NULL, TRUE); break; case LegoGameState::e_skateboard: m_act1state->m_unk0x01f = TRUE; FUN_10032d30(IsleScript::c_SkatePizza_Bitmap, JukeboxScript::c_MusicTheme1, NULL, TRUE); if (!m_act1state->m_unk0x01f) { m_skateboard->ActivateSceneActions(); } break; case LegoGameState::e_ambulance: m_act1state->m_unk0x01f = TRUE; m_act1state->m_unk0x018 = 10; FUN_10032d30(IsleScript::c_AmbulanceFuelMeter, JukeboxScript::c_MusicTheme1, NULL, TRUE); if (!m_act1state->m_unk0x01f) { m_ambulance->FUN_10037060(); } break; case LegoGameState::e_towtrack: m_act1state->m_unk0x01f = TRUE; m_act1state->m_unk0x018 = 8; FUN_10032d30(IsleScript::c_TowFuelMeter, JukeboxScript::c_MusicTheme1, NULL, TRUE); if (!m_act1state->m_unk0x01f) { m_towtrack->FUN_1004dad0(); } break; case LegoGameState::e_jetski: m_act1state->m_unk0x01f = TRUE; FUN_10032d30((IsleScript::Script) m_jetski->GetUnknown0x160(), JukeboxScript::c_MusicTheme1, NULL, TRUE); if (!m_act1state->m_unk0x01f) { m_jetski->FUN_1007e990(); } break; default: GameState()->SwitchArea(m_destLocation); m_destLocation = LegoGameState::e_undefined; } return 1; } // FUNCTION: LEGO1 0x10032d30 void Isle::FUN_10032d30( IsleScript::Script p_script, JukeboxScript::Script p_music, const char* p_cameraLocation, MxBool p_und ) { if (m_act1state->m_unk0x01f) { MxPresenter* presenter = (MxPresenter*) Find(m_atom, p_script); if (presenter != NULL && presenter->GetCurrentTickleState() == MxPresenter::e_repeating) { if (p_music != JukeboxScript::c_MusicTheme1) { PlayMusic(p_music); } if (p_und) { InputManager()->SetCamera(m_cameraController); } else { InputManager()->SetCamera(NULL); } if (p_cameraLocation != NULL) { VariableTable()->SetVariable(g_varCAMERALOCATION, p_cameraLocation); } FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen); SetAppCursor(0); m_destLocation = LegoGameState::e_undefined; m_act1state->m_unk0x01f = FALSE; } else { NotificationManager()->Send(this, MxNotificationParam(c_notificationTransitioned, NULL)); } } else { GameState()->SwitchArea(m_destLocation); GameState()->StopArea(LegoGameState::e_previousArea); NotificationManager()->Send(this, MxNotificationParam(c_notificationTransitioned, NULL)); m_act1state->m_unk0x01f = TRUE; } } // FUNCTION: LEGO1 0x10032f10 void Isle::Add(MxCore* p_object) { LegoWorld::Add(p_object); if (p_object->IsA("Pizza")) { m_pizza = (Pizza*) p_object; } else if (p_object->IsA("Pizzeria")) { m_pizzeria = (Pizzeria*) p_object; } else if (p_object->IsA("TowTrack")) { m_towtrack = (TowTrack*) p_object; } else if (p_object->IsA("Ambulance")) { m_ambulance = (Ambulance*) p_object; } else if (p_object->IsA("JukeBoxEntity")) { m_jukebox = (JukeBoxEntity*) p_object; } else if (p_object->IsA("Helicopter")) { m_helicopter = (Helicopter*) p_object; } else if (p_object->IsA("Bike")) { m_bike = (Bike*) p_object; } else if (p_object->IsA("DuneBuggy")) { m_dunebuggy = (DuneBuggy*) p_object; } else if (p_object->IsA("Motorcycle")) { m_motocycle = (Motocycle*) p_object; } else if (p_object->IsA("SkateBoard")) { m_skateboard = (SkateBoard*) p_object; } else if (p_object->IsA("Jetski")) { m_jetski = (Jetski*) p_object; } else if (p_object->IsA("RaceCar")) { m_racecar = (RaceCar*) p_object; } } // FUNCTION: LEGO1 0x10033050 void Isle::VTable0x6c(LegoPathActor* p_actor) { LegoWorld::Remove(p_actor); if (p_actor->IsA("Helicopter")) { m_helicopter = NULL; } else if (p_actor->IsA("DuneBuggy")) { m_dunebuggy = NULL; } else if (p_actor->IsA("Jetski")) { m_jetski = NULL; } else if (p_actor->IsA("RaceCar")) { m_racecar = NULL; } } // FUNCTION: LEGO1 0x100330e0 void Isle::CreateState() { m_act1state = (Act1State*) GameState()->GetState("Act1State"); if (!m_act1state) { m_act1state = (Act1State*) GameState()->CreateState("Act1State"); m_act1state->m_unk0x018 = 0; } m_radio.CreateState(); m_pizzeria->CreateState(); m_pizza->CreateState(); m_towtrack->CreateState(); m_ambulance->CreateState(); if (m_helicopter != NULL) { m_helicopter->CreateState(); } } // FUNCTION: LEGO1 0x10033180 MxBool Isle::Escape() { m_radio.Stop(); BackgroundAudioManager()->Stop(); switch (m_act1state->m_unk0x018) { case 3: if (CurrentActor() != NULL) { m_pizza->FUN_10038380(); m_pizza->FUN_100382b0(); } break; case 8: if (CurrentActor() != NULL && !CurrentActor()->IsA("TowTrack")) { m_towtrack->FUN_1004db10(); m_towtrack->FUN_1004dbe0(); } break; case 10: if (CurrentActor() != NULL && !CurrentActor()->IsA("Ambulance")) { m_ambulance->FUN_10037240(); m_ambulance->FUN_10037250(); } break; } if (m_act1state->m_unk0x01e == TRUE) { InvokeAction(Extra::e_stop, *g_isleScript, IsleScript::c_Floor2, NULL); m_act1state->m_unk0x01e = FALSE; } m_act1state->m_elevFloor = Act1State::c_floor1; AnimationManager()->FUN_10061010(FALSE); DeleteObjects(&m_atom, IsleScript::c_sba001bu_RunAnim, IsleScript::c_FNS018EN_Wav_518); if (CurrentActor()) { if (CurrentActor()->GetActorId() != GameState()->GetActorId()) { ((IslePathActor*) CurrentActor())->VTable0xe4(); m_skateboard->SetUnknown0x160(FALSE); } } if (GameState()->m_currentArea == LegoGameState::e_polidoor) { VariableTable()->SetVariable("VISIBILITY", "Show Policsta"); } if (GameState()->m_currentArea == LegoGameState::e_garadoor) { VariableTable()->SetVariable("VISIBILITY", "Show Gas"); } m_act1state->m_unk0x018 = 0; m_destLocation = LegoGameState::e_infomain; return TRUE; } // FUNCTION: LEGO1 0x10033350 void Isle::FUN_10033350() { if (m_act1state->m_unk0x018 == 10) { if (CurrentActor() != NULL && !CurrentActor()->IsA("Ambulance")) { m_ambulance->FUN_10037240(); m_ambulance->FUN_10037250(); } } if (m_act1state->m_unk0x018 == 8) { if (CurrentActor() != NULL && !CurrentActor()->IsA("TowTrack")) { m_towtrack->FUN_1004db10(); m_towtrack->FUN_1004dbe0(); } } if (m_act1state->m_unk0x018 == 3) { if (CurrentActor() != NULL) { m_pizza->FUN_10038380(); m_pizza->FUN_100382b0(); } } AnimationManager()->FUN_10061010(FALSE); if (CurrentActor()) { if (CurrentActor()->GetActorId() != GameState()->GetActorId()) { ((IslePathActor*) CurrentActor())->VTable0xe4(); m_skateboard->SetUnknown0x160(FALSE); } } if (GameState()->m_currentArea == LegoGameState::e_polidoor) { VariableTable()->SetVariable("VISIBILITY", "Show Policsta"); } if (GameState()->m_currentArea == LegoGameState::e_garadoor) { VariableTable()->SetVariable("VISIBILITY", "Show Gas"); } m_destLocation = LegoGameState::e_infomain; }