#ifndef VIEWMANAGER_H #define VIEWMANAGER_H #include "decomp.h" #include "realtime/realtimeview.h" #include "viewroi.h" #include // VTABLE: LEGO1 0x100dbd88 // SIZE 0x1bc class ViewManager { public: enum Flags { c_bit1 = 0x01, c_bit2 = 0x02, c_bit3 = 0x04, c_bit4 = 0x08 }; ViewManager(Tgl::Renderer* pRenderer, Tgl::Group* scene, const OrientableROI* point_of_view); virtual ~ViewManager(); void Remove(ViewROI* p_roi); void RemoveAll(ViewROI* p_roi); unsigned int FUN_100a6150(const BoundingBox& p_bounding_box); void UpdateROIDetailBasedOnLOD(ViewROI* p_roi, int p_und); void RemoveROIDetailFromScene(ViewROI* p_roi); void SetPOVSource(const OrientableROI* point_of_view); float ProjectedSize(const BoundingSphere& p_bounding_sphere); ViewROI* Pick(Tgl::View* p_view, unsigned long x, unsigned long y); void SetResolution(int width, int height); void SetFrustrum(float fov, float front, float back); inline void ManageVisibilityAndDetailRecursively(ViewROI* p_roi, int p_und); void Update(float p_previousRenderTime, float); inline int Unknown(); void UpdateViewTransformations(); inline static int Unknown2(float p_und1, float p_und2, ViewROI* p_roi); inline static int Unknown3(ViewROI* p_roi); const CompoundObject& GetROIs() { return rois; } void Add(ViewROI* p_roi) { rois.push_back(p_roi); } // SYNTHETIC: LEGO1 0x100a6000 // ViewManager::`scalar deleting destructor' private: Tgl::Group* scene; // 0x04 CompoundObject rois; // 0x08 RealtimeView rt_view; // 0x14 ROIList visible_rois; // 0x18 float unk0x28; // 0x28 float view_area_at_one; // 0x2c unsigned int flags; // 0x30 float width; // 0x34 float height; // 0x38 float view_angle; // 0x3c MxMatrix pov; // 0x40 float front; // 0x88 float back; // 0x8c float unk0x90[8][3]; // 0x90 float unk0xf0[8][3]; // 0xf0 float unk0x150[6][4]; // 0x150 IDirect3DRM2* d3drm; // 0x1b0 IDirect3DRMFrame2* frame; // 0x1b4 float seconds_allowed; // 0x1b8 }; // TEMPLATE: LEGO1 0x10022030 // list >::insert // TEMPLATE: LEGO1 0x100a6020 // List::~List // TEMPLATE: LEGO1 0x100a6070 // Vector::~Vector // TEMPLATE: LEGO1 0x100a6f80 // vector >::~vector > #endif // VIEWMANAGER_H