#ifndef ACT3SHARK_H #define ACT3SHARK_H #include "legoanimactor.h" // VTABLE: LEGO1 0x100d7920 LegoPathActor // VTABLE: LEGO1 0x100d79f0 LegoAnimActor // SIZE 0x1a8 class Act3Shark : public LegoAnimActor { public: Act3Shark(); // FUNCTION: LEGO1 0x100430d0 const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f03a0 return "Act3Shark"; } void ParseAction(char*) override; // vtable+0x20 void VTable0x70(float p_float) override; // vtable+0x70 // LegoAnimActor vtable virtual MxResult FUN_10042ce0(void*); // vtable+0x10 // SYNTHETIC: LEGO1 0x10043030 // Act3Shark::`scalar deleting destructor' private: list m_unk0x1c; // 0x1c undefined4 m_unk0x28; // 0x28 undefined4 m_unk0x2c; // 0x2c undefined m_unk0x30[0x0c]; // 0x30 Mx3DPointFloat m_unk0x3c; // 0x3c }; // STUB: LEGO1 0x10042c90 // List::~List // TODO: Update once type is known. // STUB to resolve diff in scalar dtor and not create a new one. #endif // ACT3SHARK_H