#ifndef LEGORACEMAP_H #define LEGORACEMAP_H #include "legoraceactor.h" class MxControlPresenter; class MxStillPresenter; // VTABLE: LEGO1 0x100d8858 LegoRaceActor // VTABLE: LEGO1 0x100d8860 LegoAnimActor // VTABLE: LEGO1 0x100d8870 LegoPathActor // VTABLE: LEGO1 0x100d893c LegoRaceMap // VTABLE: BETA10 0x101be4dc LegoRaceActor // VTABLE: BETA10 0x101be4e0 LegoAnimActor // VTABLE: BETA10 0x101be4f8 LegoPathActor // VTABLE: BETA10 0x101be5e8 LegoRaceMap // SIZE 0x1b4 class LegoRaceMap : public virtual LegoRaceActor { public: LegoRaceMap(); ~LegoRaceMap() override; // LegoPathActor vtable MxLong Notify(MxParam& p_param) override; // vtable+0x04 void ParseAction(char* p_extra) override; // vtable+0x20 void VTable0x70(float p_und) override = 0; // vtable+0x70 // LegoRaceMap vtable virtual void FUN_1005d4b0(); // vtable+0x00 // SYNTHETIC: LEGO1 0x10012c50 // LegoRaceMap::`vbase destructor' // SYNTHETIC: LEGO1 0x1005d5d0 // LegoRaceMap::`scalar deleting destructor' private: MxBool m_unk0x08; // 0x08 MxStillPresenter* m_stillPresenter; // 0x0c // variable name verified by BETA10 0x100ca82b MxControlPresenter* m_Map_Ctl; // 0x10 // likely an x-offset of the race map in world space float m_unk0x14; // 0x14 // inversely scales the map in x direction (either convert world->screen space or to control the size) float m_unk0x18; // 0x18 // likely a y-offset of the race map in world space float m_unk0x1c; // 0x1c // inversely scales the map in y direction (either convert world->screen space or to control the size) float m_unk0x20; // 0x20 // scales the map in x direction (either convert world->screen space or to change the size) float m_unk0x24; // 0x24 // scales the map in y direction (either convert world->screen space or to change the size) float m_unk0x28; // 0x28 // likely an x-offset of the race map in screen space float m_unk0x2c; // 0x2c // likely a y-offset of the race map in screen space float m_unk0x30; // 0x30 }; // GLOBAL: LEGO1 0x100d8848 // LegoRaceMap::`vbtable' // GLOBAL: LEGO1 0x100d8840 // LegoRaceMap::`vbtable'{for `LegoAnimActor'} // GLOBAL: LEGO1 0x100d8830 // LegoRaceMap::`vbtable'{for `LegoRaceActor'} #endif // LEGORACEMAP_H