#include "act3.h" #include "3dmanager/lego3dmanager.h" #include "act3_actions.h" #include "helicopter.h" #include "legoanimationmanager.h" #include "legobuildingmanager.h" #include "legocontrolmanager.h" #include "legomain.h" #include "legonavcontroller.h" #include "legoplantmanager.h" #include "legovideomanager.h" #include "misc.h" #include "mxbackgroundaudiomanager.h" #include "mxmisc.h" #include "mxnotificationmanager.h" #include "mxticklemanager.h" #include "mxtransitionmanager.h" DECOMP_SIZE_ASSERT(Act3, 0x4274) DECOMP_SIZE_ASSERT(Act3State, 0x0c) DECOMP_SIZE_ASSERT(Act3ListElement, 0x0c) DECOMP_SIZE_ASSERT(Act3List, 0x10) // GLOBAL: LEGO1 0x100d95e8 Act3Script::Script g_unk0x100d95e8[] = {Act3Script::c_tlp053in_RunAnim, Act3Script::c_tlp064la_RunAnim, Act3Script::c_tlp068in_RunAnim}; // FUNCTION: LEGO1 0x10072270 // FUNCTION: BETA10 0x10015470 Act3::Act3() { m_state = NULL; m_unk0x41fc = 0; m_cop1 = NULL; m_cop2 = NULL; m_brickster = NULL; m_copter = NULL; m_shark = NULL; m_unk0x4214 = -1; m_unk0x421e = 0; memset(m_unk0x4230, 0, sizeof(m_unk0x4230)); NavController()->ResetMaxLinearAccel(NavController()->GetMaxLinearAccel() * 30.0f); NavController()->ResetMaxLinearDeccel(NavController()->GetMaxLinearDeccel() * 30.0f); NotificationManager()->Register(this); } // FUNCTION: LEGO1 0x10072500 MxBool Act3::VTable0x5c() { return TRUE; } // FUNCTION: LEGO1 0x100726a0 // FUNCTION: BETA10 0x100155da Act3::~Act3() { Destroy(TRUE); NotificationManager()->Unregister(this); TickleManager()->UnregisterClient(this); } // STUB: LEGO1 0x100727e0 MxBool Act3::FUN_100727e0(LegoPathController*, Mx3DPointFloat& p_loc, Mx3DPointFloat& p_dir, Mx3DPointFloat& p_up) { return FALSE; } // STUB: LEGO1 0x10072980 MxBool Act3::FUN_10072980(LegoPathController*, Mx3DPointFloat& p_loc, Mx3DPointFloat& p_dir, Mx3DPointFloat& p_up) { return FALSE; } // FUNCTION: LEGO1 0x10072c30 // FUNCTION: BETA10 0x100160fb MxResult Act3::Create(MxDSAction& p_dsAction) { GameState()->FindLoadedAct(); MxResult result = LegoWorld::Create(p_dsAction); if (result == SUCCESS) { ControlManager()->Register(this); InputManager()->SetWorld(this); InputManager()->Register(this); switch (GameState()->GetLoadedAct()) { case LegoGameState::e_act2: GameState()->StopArea(LegoGameState::e_infomain); GameState()->StopArea(LegoGameState::e_act2main); break; case LegoGameState::e_act3: GameState()->StopArea(LegoGameState::e_infomain); GameState()->StopArea(LegoGameState::e_act3script); break; case LegoGameState::e_act1: case LegoGameState::e_actNotFound: GameState()->StopArea(LegoGameState::e_undefined); if (GameState()->GetPreviousArea() == LegoGameState::e_infomain) { GameState()->StopArea(LegoGameState::e_isle); } } LegoGameState* gameState = GameState(); Act3State* state = (Act3State*) gameState->GetState("Act3State"); if (state == NULL) { state = (Act3State*) gameState->CreateState("Act3State"); } m_state = state; assert(m_state); GameState()->m_currentArea = LegoGameState::e_act3script; GameState()->SetCurrentAct(LegoGameState::e_act3); GameState()->SetDirty(TRUE); } return result; } // FUNCTION: LEGO1 0x10072d50 // FUNCTION: BETA10 0x1001627f void Act3::Destroy(MxBool p_fromDestructor) { NavController()->Reset(); ControlManager()->Unregister(this); if (InputManager()->GetWorld() == this) { InputManager()->ClearWorld(); } InputManager()->UnRegister(this); if (UserActor() != NULL) { if ((IslePathActor*) UserActor() == m_copter) { ((IslePathActor*) UserActor())->Exit(); } Remove(UserActor()); } if (!p_fromDestructor) { LegoWorld::Destroy(FALSE); } } // STUB: LEGO1 0x10072de0 // STUB: BETA10 0x10016322 MxLong Act3::Notify(MxParam& p_param) { // TODO return 0; } // FUNCTION: LEGO1 0x10073270 void Act3::ReadyWorld() { PlantManager()->FUN_10027200(); BuildingManager()->FUN_10030800(); AnimationManager()->FUN_1005f6d0(FALSE); VideoManager()->Get3DManager()->SetFrustrum(90.0f, 0.1f, 125.0f); m_unk0x426c = g_unk0x100d95e8[rand() % 3]; AnimationManager()->FUN_10060dc0(m_unk0x426c, NULL, TRUE, FALSE, NULL, TRUE, FALSE, FALSE, FALSE); m_state->m_unk0x08 = 1; } // FUNCTION: LEGO1 0x10073300 MxResult Act3::Tickle() { if (!m_worldStarted) { LegoWorld::Tickle(); return SUCCESS; } if (m_unk0x426c != (Act3Script::Script) 0) { if (AnimationManager()->FUN_10064ee0(m_unk0x426c)) { FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen); TickleManager()->UnregisterClient(this); m_unk0x426c = (Act3Script::Script) 0; } } return SUCCESS; } // FUNCTION: LEGO1 0x10073400 void Act3::FUN_10073400() { m_state->m_unk0x08 = 2; m_destLocation = LegoGameState::e_infomain; TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); } // FUNCTION: LEGO1 0x10073430 void Act3::FUN_10073430() { m_state->m_unk0x08 = 3; m_destLocation = LegoGameState::e_infomain; TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE); } // STUB: LEGO1 0x10073a90 void Act3::Enable(MxBool p_enable) { // TODO } // FUNCTION: LEGO1 0x10073e40 void Act3::VTable0x60() { // empty } // FUNCTION: LEGO1 0x10073e50 MxBool Act3::Escape() { BackgroundAudioManager()->Stop(); AnimationManager()->FUN_10061010(FALSE); DeleteObjects(&m_atomId, Act3Script::c_tlp053in_RunAnim, 999); m_destLocation = LegoGameState::e_infomain; return TRUE; }