#include "mxvariable.h" #include "mxstring.h" #include "decomp.h" DECOMP_SIZE_ASSERT(MxVariable, 0x24) // OFFSET: LEGO1 0x1003bea0 MxString *MxVariable::GetValue() { return &m_value; } // OFFSET: LEGO1 0x1003beb0 void MxVariable::SetValue(const char *value) { m_value = value; } // OFFSET: LEGO1 0x1003bec0 void MxVariable::Destroy() { delete this; }