#include "mxdssource.h" // OFFSET: LEGO1 0x100bffd0 void MxDSSource::SomethingWhichCallsRead(void* pUnknownObject) { // TODO: Calls read, reading into a buffer somewhere in pUnknownObject. Read(NULL, 0); } // OFFSET: LEGO1 0x100bfff0 MxLong MxDSSource::GetLengthInDWords() { return m_lengthInDWords; } // OFFSET: LEGO1 0x100c0000 MxU32 *MxDSSource::GetBuffer() { return m_pBuffer; }