#include "mxdsaction.h" // OFFSET: LEGO1 0x100ad810 MxDSAction::MxDSAction() { // TODO this->SetType(MxDSType_Action); this->m_omni = NULL; this->m_someTimingField = -0x80000000; } // OFFSET: LEGO1 0x100ada80 MxDSAction::~MxDSAction() { delete this->m_unk7c; }