#ifndef ACT2ACTOR_H #define ACT2ACTOR_H #include "legoanimactor.h" // VTABLE: LEGO1 0x100d6078 LegoPathActor // VTABLE: LEGO1 0x100d6148 LegoAnimActor // SIZE 0x1a8 class Act2Actor : public LegoAnimActor { public: Act2Actor(); void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24 void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30 MxS32 VTable0x68(Vector3&, Vector3&, Vector3&) override; // vtable+0x68 void VTable0x70(float p_und) override; // vtable+0x70 MxResult VTable0x94(LegoPathActor*, MxBool) override; // vtable+0x94 MxResult WaitForAnimation() override; // vtable+0x9c MxS32 VTable0xa0() override; // vtable+0xa0 // SYNTHETIC: LEGO1 0x1001a0a0 // Act2Actor::`scalar deleting destructor' private: undefined m_unk0x1c[0x34]; // 0x1c }; #endif // ACT2ACTOR_H