#include "ambulance.h" #include "ambulancemissionstate.h" #include "decomp.h" #include "legocontrolmanager.h" #include "legogamestate.h" #include "legovariables.h" #include "legoworld.h" #include "misc.h" #include "mxmisc.h" #include "mxticklemanager.h" #include "mxtimer.h" #include "mxvariabletable.h" #include "scripts.h" DECOMP_SIZE_ASSERT(Ambulance, 0x184) // FUNCTION: LEGO1 0x10035ee0 Ambulance::Ambulance() { this->m_unk0x168 = 0; this->m_unk0x16a = -1; this->m_state = NULL; this->m_unk0x16c = 0; this->m_unk0x174 = -1; this->m_unk0x16e = 0; this->m_unk0x178 = -1; this->m_unk0x170 = 0; this->m_unk0x172 = 0; this->m_unk0x13c = 40.0; this->m_unk0x17c = 1.0; } // FUNCTION: LEGO1 0x10035f90 void Ambulance::Destroy(MxBool p_fromDestructor) { } // FUNCTION: LEGO1 0x10036150 Ambulance::~Ambulance() { ControlManager()->Unregister(this); TickleManager()->UnregisterClient(this); } // FUNCTION: LEGO1 0x100361d0 MxResult Ambulance::Create(MxDSAction& p_dsAction) { MxResult result = IslePathActor::Create(p_dsAction); if (result == SUCCESS) { m_world = CurrentWorld(); if (m_world) { m_world->Add(this); } m_state = (AmbulanceMissionState*) GameState()->GetState("AmbulanceMissionState"); if (!m_state) { m_state = new AmbulanceMissionState(); m_state->SetUnknown0x08(0); GameState()->RegisterState(m_state); } } VariableTable()->SetVariable(g_varAMBULFUEL, "1.0"); m_unk0x17c = 1.0; m_time = Timer()->GetTime(); return result; } // STUB: LEGO1 0x10036300 void Ambulance::VTable0x70(float p_float) { // TODO } // STUB: LEGO1 0x10036420 MxLong Ambulance::Notify(MxParam& p_param) { // TODO return 0; } // STUB: LEGO1 0x10036860 MxU32 Ambulance::VTable0xdc(MxType19NotificationParam& p_param) { // TODO return 0; } // STUB: LEGO1 0x10036ce0 MxU32 Ambulance::VTable0xcc() { // TODO return 0; } // STUB: LEGO1 0x10036e60 void Ambulance::FUN_10036e60() { // TODO } // STUB: LEGO1 0x10036e90 void Ambulance::VTable0xe4() { // TODO } // STUB: LEGO1 0x10036f90 MxU32 Ambulance::VTable0xd4(LegoControlManagerEvent& p_param) { // TODO return 0; } // STUB: LEGO1 0x10037060 void Ambulance::FUN_10037060() { // TODO } // STUB: LEGO1 0x10037160 MxResult Ambulance::Tickle() { // TODO return SUCCESS; }