#ifndef MXCORE_H #define MXCORE_H #include "compat.h" #include "mxtypes.h" #include class MxParam; // TODO: Find proper compilation unit to put these // OFFSET: LEGO1 0x100140d0 TEMPLATE // MxCore::IsA // OFFSET: LEGO1 0x100144c0 TEMPLATE // MxCore::ClassName // VTABLE 0x100dc0f8 // SIZE 0x8 class MxCore { public: __declspec(dllexport) MxCore(); __declspec(dllexport) virtual ~MxCore(); // vtable+00 __declspec(dllexport) virtual MxLong Notify(MxParam& p); // vtable+04 virtual MxResult Tickle(); // vtable+08 inline virtual const char* ClassName() const // vtable+0c { // 0x100f007c return "MxCore"; } inline virtual MxBool IsA(const char* name) const // vtable+10 { return !strcmp(name, MxCore::ClassName()); } inline MxU32 GetId() { return m_id; } private: MxU32 m_id; }; #endif // MXCORE_H