#include "mxaudiopresenter.h" #include "decomp.h" DECOMP_SIZE_ASSERT(MxAudioPresenter, 0x54); // OFFSET: LEGO1 0x1000d260 MxU32 MxAudioPresenter::GetVolume() { return m_volume; } // OFFSET: LEGO1 0x1000d270 void MxAudioPresenter::SetVolume(MxU32 p_volume) { m_volume = p_volume; }