#include "legoedge.h" #include "decomp.h" DECOMP_SIZE_ASSERT(LegoEdge, 0x24) // FUNCTION: LEGO1 0x1009a470 LegoEdge::LegoEdge() { m_faceA = NULL; m_faceB = NULL; m_ccwA = NULL; m_cwA = NULL; m_ccwB = NULL; m_cwB = NULL; m_pointA = NULL; m_pointB = NULL; } // FUNCTION: LEGO1 0x1009a4c0 LegoEdge::~LegoEdge() { } // FUNCTION: LEGO1 0x1009a4d0 LegoEdge* LegoEdge::GetClockwiseEdge(LegoWEEdge& p_face) { if (&p_face == m_faceA) { return m_cwA; } else if (&p_face == m_faceB) { return m_cwB; } else { return NULL; } } // FUNCTION: LEGO1 0x1009a4f0 LegoEdge* LegoEdge::GetCounterclockwiseEdge(LegoWEEdge& p_face) { if (&p_face == m_faceA) { return m_ccwA; } else if (&p_face == m_faceB) { return m_ccwB; } else { return NULL; } } // FUNCTION: LEGO1 0x1009a510 Vector3* LegoEdge::CWVertex(LegoWEEdge& p_face) { return &p_face == m_faceA ? m_pointB : m_pointA; } // FUNCTION: LEGO1 0x1009a530 Vector3* LegoEdge::CCWVertex(LegoWEEdge& p_face) { return &p_face == m_faceB ? m_pointB : m_pointA; }