#ifndef PIZZA_H #define PIZZA_H #include "actionsfwd.h" #include "decomp.h" #include "isleactor.h" #include "legostate.h" class Act1State; class PizzeriaState; class SkateBoard; // VTABLE: LEGO1 0x100d7408 // SIZE 0xb4 class PizzaMissionState : public LegoState { public: // SIZE 0x20 struct Mission { // FUNCTION: LEGO1 0x10039220 // FUNCTION: BETA10 0x100ef880 Mission() {} // FUNCTION: BETA10 0x100ef8a0 Mission( MxU8 p_actorId, undefined2 p_unk0x04, MxLong* p_finishTimes, IsleScript::Script* p_actions, MxS16 p_numActions ) { m_numActions = p_numActions; m_actorId = p_actorId; m_unk0x04 = p_unk0x04; m_unk0x06 = 1; m_unk0x08 = 1; m_finishTimes = p_finishTimes; m_startTime = INT_MIN; m_unk0x14 = 1; m_unk0x16 = 0; m_score = 0; m_actions = p_actions; } // FUNCTION: LEGO1 0x10039230 Mission& operator=(const Mission& p_mission) { m_actorId = p_mission.m_actorId; m_unk0x04 = p_mission.m_unk0x04; m_unk0x06 = p_mission.m_unk0x06; m_unk0x08 = p_mission.m_unk0x08; m_finishTimes = p_mission.m_finishTimes; m_startTime = p_mission.m_startTime; m_unk0x14 = p_mission.m_unk0x14; m_unk0x16 = p_mission.m_unk0x16; m_score = p_mission.m_score; m_actions = p_mission.m_actions; m_numActions = p_mission.m_numActions; return *this; } MxResult WriteToFile(LegoFile* p_file) { Write(p_file, m_unk0x06); Write(p_file, m_unk0x14); Write(p_file, m_unk0x16); Write(p_file, m_score); return SUCCESS; } MxResult ReadFromFile(LegoFile* p_file) { Read(p_file, &m_unk0x06); Read(p_file, &m_unk0x14); Read(p_file, &m_unk0x16); Read(p_file, &m_score); return SUCCESS; } MxS16 m_numActions; // 0x00 MxU8 m_actorId; // 0x02 undefined2 m_unk0x04; // 0x04 MxS16 m_unk0x06; // 0x06 undefined m_unk0x08; // 0x08 MxLong* m_finishTimes; // 0x0c MxLong m_startTime; // 0x10 MxS16 m_unk0x14; // 0x14 MxS16 m_unk0x16; // 0x16 MxS16 m_score; // 0x18 IsleScript::Script* m_actions; // 0x1c }; PizzaMissionState(); // FUNCTION: LEGO1 0x10039290 const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f00d4 return "PizzaMissionState"; } // FUNCTION: LEGO1 0x100392a0 MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, PizzaMissionState::ClassName()) || LegoState::IsA(p_name); } MxResult Serialize(LegoFile* p_file) override; // vtable+0x1c // FUNCTION: BETA10 0x100ef470 void SetUnknown0xb0(undefined4 p_unk0xb0) { m_unk0xb0 = p_unk0xb0; } MxS16 GetHighScore(MxU8 p_actorId) { return GetMission(p_actorId)->m_score; } // SYNTHETIC: LEGO1 0x10039350 // PizzaMissionState::`scalar deleting destructor' Mission* GetMission(MxU8 p_actorId); MxS16 FUN_10039540(); PizzeriaState* m_pizzeriaState; // 0x08 undefined4 m_unk0x0c; // 0x0c Mission m_missions[5]; // 0x10 undefined4 m_unk0xb0; // 0xb0 }; // VTABLE: LEGO1 0x100d7380 // SIZE 0x9c class Pizza : public IsleActor { public: Pizza(); ~Pizza() override; MxResult Tickle() override; // vtable+0x08 // FUNCTION: LEGO1 0x10037f90 const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f038c return "Pizza"; } // FUNCTION: LEGO1 0x10037fa0 MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, Pizza::ClassName()) || IsleActor::IsA(p_name); } MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18 MxLong HandleClick() override; // vtable+0x68 MxLong HandleEndAction(MxEndActionNotificationParam&) override; // vtable+0x74 MxLong HandlePathStruct(LegoPathStructNotificationParam& p_param) override; // vtable+0x80 void CreateState(); void FUN_10038220(MxU32 p_objectId); void FUN_100382b0(); void StopActions(); void FUN_10038fe0(MxU32 p_objectId, MxBool); void SetSkateboard(SkateBoard* p_skateBoard) { m_skateBoard = p_skateBoard; } // SYNTHETIC: LEGO1 0x100380e0 // Pizza::`scalar deleting destructor' private: PizzaMissionState* m_state; // 0x7c PizzaMissionState::Mission* m_mission; // 0x80 SkateBoard* m_skateBoard; // 0x84 Act1State* m_act1state; // 0x88 undefined4 m_unk0x8c; // 0x8c undefined4 m_unk0x90; // 0x90 undefined4 m_unk0x94; // 0x94 MxBool m_unk0x98; // 0x98 }; #endif // PIZZA_H