#include "legoanimpresenter.h" #include "legoomni.h" #include "legounksavedatawriter.h" #include "legovideomanager.h" #include "legoworld.h" #include "mxcompositepresenter.h" #include "mxdsanim.h" #include "mxstreamchunk.h" #include "mxvideomanager.h" DECOMP_SIZE_ASSERT(LegoAnimPresenter, 0xc0) // FUNCTION: LEGO1 0x10068420 LegoAnimPresenter::LegoAnimPresenter() { Init(); } // FUNCTION: LEGO1 0x10068670 LegoAnimPresenter::~LegoAnimPresenter() { Destroy(TRUE); } // FUNCTION: LEGO1 0x100686f0 void LegoAnimPresenter::Init() { m_anim = NULL; m_unk0x68 = 0; m_unk0x6c = 0; m_unk0x74 = NULL; m_unk0x70 = NULL; m_unk0x78 = 0; m_unk0x7c = 0; m_unk0xa8.Clear(); m_unk0xa4 = 0; m_currentWorld = NULL; m_unk0x95 = 0; m_unk0x88 = -1; m_unk0x98 = 0; m_animAtom.Clear(); m_unk0x9c = 0; m_unk0x8c = 0; m_unk0x90 = 0; m_unk0x94 = 0; m_unk0x96 = 1; m_unk0xa0 = 0; } // STUB: LEGO1 0x10068770 void LegoAnimPresenter::Destroy(MxBool p_fromDestructor) { // TODO MxVideoPresenter::Destroy(p_fromDestructor); } // FUNCTION: LEGO1 0x10068fb0 MxResult LegoAnimPresenter::CreateAnim(MxStreamChunk* p_chunk) { MxResult result = FAILURE; LegoMemory storage(p_chunk->GetData()); MxS32 magicSig; LegoS32 parseScene = 0; MxS32 val3; if (storage.Read(&magicSig, sizeof(magicSig)) != SUCCESS || magicSig != 0x11) { goto done; } if (storage.Read(&m_unk0xa4, sizeof(m_unk0xa4)) != SUCCESS) { goto done; } if (storage.Read(&m_unk0xa8[0], sizeof(m_unk0xa8[0])) != SUCCESS) { goto done; } if (storage.Read(&m_unk0xa8[1], sizeof(m_unk0xa8[1])) != SUCCESS) { goto done; } if (storage.Read(&m_unk0xa8[2], sizeof(m_unk0xa8[2])) != SUCCESS) { goto done; } if (storage.Read(&parseScene, sizeof(parseScene)) != SUCCESS) { goto done; } if (storage.Read(&val3, sizeof(val3)) != SUCCESS) { goto done; } m_anim = new LegoAnim(); if (!m_anim) { goto done; } if (m_anim->Read(&storage, parseScene) != SUCCESS) { goto done; } result = SUCCESS; done: if (result != SUCCESS) { delete m_anim; Init(); } return result; } // STUB: LEGO1 0x10069150 LegoChar* LegoAnimPresenter::FUN_10069150(const LegoChar*) { // TODO return NULL; } // FUNCTION: LEGO1 0x100692b0 void LegoAnimPresenter::FUN_100692b0() { m_unk0x74 = new LegoROIList(); if (m_unk0x74) { LegoU32 numActors = m_anim->GetNumActors(); for (LegoU32 i = 0; i < numActors; i++) { LegoChar* str = FUN_100697c0(m_anim->GetActorName(i), NULL); undefined4 unk0x04 = m_anim->GetActorUnknown0x04(i); LegoROI* roi = NULL; if (unk0x04 == 2) { LegoChar* src; if (str[0] == '*') { src = str + 1; } else { src = str; } roi = UnkSaveDataWriter()->FUN_10083500(src, TRUE); if (roi != NULL && str[0] == '*') { roi->SetUnknown0x0c(0); } } else if (unk0x04 == 4) { LegoChar* src = new LegoChar[strlen(str)]; strcpy(src, str + 1); strlwr(src); LegoChar* und = FUN_10069150(str); roi = UnkSaveDataWriter()->FUN_10085a80(und, src, 1); if (roi != NULL) { roi->SetUnknown0x0c(0); } delete[] src; delete[] und; } else if (unk0x04 == 3) { LegoChar* src = new LegoChar[strlen(str)]; strcpy(src, str + 1); for (LegoChar* i = &src[strlen(src) - 1]; i > src; i--) { if ((*i < '0' || *i > '9') && *i != '_') { break; } *i = '\0'; } strlwr(src); LegoChar* und = FUN_10069150(str); roi = UnkSaveDataWriter()->FUN_10085210(und, src, 1); if (roi != NULL) { roi->SetUnknown0x0c(0); } delete[] src; delete[] und; } if (roi != NULL) { m_unk0x74->Append(roi); } delete[] str; } } } // FUNCTION: LEGO1 0x100695c0 void LegoAnimPresenter::FUN_100695c0() { m_unk0x70 = new LegoROIList(); if (m_unk0x70) { CompoundObject& unk0x08 = VideoManager()->Get3DManager()->GetLego3DView()->GetViewManager()->GetUnknown0x08(); LegoU32 numActors = m_anim->GetNumActors(); for (LegoU32 i = 0; i < numActors; i++) { if (FUN_100698b0(unk0x08, m_anim->GetActorName(i)) == FALSE) { undefined4 unk0x04 = m_anim->GetActorUnknown0x04(i); if (unk0x04 == 5 || unk0x04 == 6) { LegoChar dest[256]; const LegoChar* str = m_anim->GetActorName(i); LegoU32 len = strlen(str); strcpy(dest, str); for (LegoChar* i = &dest[len - 1]; isdigit(*i) || *i == '_'; i--) { *i = '\0'; } strlwr(dest); UnkSaveDataWriter()->FUN_10085210(str, dest, 0); FUN_100698b0(unk0x08, str); } } } } } // STUB: LEGO1 0x100697c0 LegoChar* LegoAnimPresenter::FUN_100697c0(const LegoChar*, LegoChar*) { // TODO return NULL; } // STUB: LEGO1 0x100698b0 LegoBool LegoAnimPresenter::FUN_100698b0(CompoundObject&, const LegoChar*) { // TODO return FALSE; } // STUB: LEGO1 0x1006ad30 void LegoAnimPresenter::PutFrame() { // TODO } // FUNCTION: LEGO1 0x1006b550 void LegoAnimPresenter::ReadyTickle() { m_currentWorld = CurrentWorld(); if (m_currentWorld) { MxStreamChunk* chunk = m_subscriber->PeekData(); if (chunk && chunk->GetTime() + m_action->GetStartTime() <= m_action->GetElapsedTime()) { chunk = m_subscriber->PopData(); MxResult result = CreateAnim(chunk); m_subscriber->FreeDataChunk(chunk); if (result == SUCCESS) { ProgressTickleState(e_starting); ParseExtra(); } else { EndAction(); } } } } // STUB: LEGO1 0x1006b5e0 void LegoAnimPresenter::StartingTickle() { // TODO ProgressTickleState(e_streaming); EndAction(); // Allow game to start } // FUNCTION: LEGO1 0x1006b840 void LegoAnimPresenter::StreamingTickle() { if (m_subscriber->PeekData()) { MxStreamChunk* chunk = m_subscriber->PopData(); m_subscriber->FreeDataChunk(chunk); } if (m_unk0x95) { ProgressTickleState(e_done); if (m_compositePresenter) { if (m_compositePresenter->IsA("LegoAnimMMPresenter")) { m_compositePresenter->VTable0x60(this); } } } else { if (m_action->GetElapsedTime() > m_anim->GetDuration() + m_action->GetStartTime()) { m_unk0x95 = 1; } } } // FUNCTION: LEGO1 0x1006b8c0 void LegoAnimPresenter::DoneTickle() { MxVideoPresenter::DoneTickle(); } // FUNCTION: LEGO1 0x1006b8d0 MxResult LegoAnimPresenter::AddToManager() { return MxVideoPresenter::AddToManager(); } // FUNCTION: LEGO1 0x1006b8e0 void LegoAnimPresenter::Destroy() { Destroy(FALSE); } // FUNCTION: LEGO1 0x1006b8f0 const char* LegoAnimPresenter::GetActionObjectName() { return m_action->GetObjectName(); } // STUB: LEGO1 0x1006bac0 void LegoAnimPresenter::ParseExtra() { // TODO } // FUNCTION: LEGO1 0x1006c620 MxResult LegoAnimPresenter::StartAction(MxStreamController* p_controller, MxDSAction* p_action) { MxResult result = MxVideoPresenter::StartAction(p_controller, p_action); m_displayZ = 0; return result; } // STUB: LEGO1 0x1006c640 void LegoAnimPresenter::EndAction() { // TODO MxVideoPresenter::EndAction(); }