#include "mxthread.h" #include "mxomni.h" #include "mxtimer.h" #include // OFFSET: LEGO1 0x100bf690 MxResult MxThread::Run() { m_semaphore.Release(1); return SUCCESS; } // OFFSET: LEGO1 0x100bf510 MxThread::MxThread() { m_hThread = NULL; m_running = TRUE; m_threadId = 0; } // OFFSET: LEGO1 0x100bf5a0 MxThread::~MxThread() { if (m_hThread) CloseHandle((HANDLE) m_hThread); } typedef unsigned(__stdcall* ThreadFunc)(void*); // OFFSET: LEGO1 0x100bf610 MxResult MxThread::Start(int p_stack, int p_flag) { MxResult result = FAILURE; if (m_semaphore.Init(0, 1) == SUCCESS) { if (m_hThread = _beginthreadex(NULL, p_stack << 2, (ThreadFunc) &MxThread::ThreadProc, this, p_flag, &m_threadId)) result = SUCCESS; } return result; } // OFFSET: LEGO1 0x100bf670 void MxThread::Terminate() { m_running = FALSE; m_semaphore.Wait(INFINITE); } // OFFSET: LEGO1 0x100bf680 unsigned MxThread::ThreadProc(void* p_thread) { return static_cast(p_thread)->Run(); } // OFFSET: LEGO1 0x100bf660 void MxThread::Sleep(MxS32 p_milliseconds) { ::Sleep(p_milliseconds); } // OFFSET: LEGO1 0x100b8bb0 MxTickleThread::MxTickleThread(MxCore* p_target, int p_frequencyMS) { m_target = p_target; m_frequencyMS = p_frequencyMS; } // OFFSET: LEGO1 0x100d0f50 MxResult MxTickleThread::StartWithTarget(MxCore* p_target) { m_target = p_target; return Start(0x1000, 0); } // Match except for register allocation // OFFSET: LEGO1 0x100b8c90 MxResult MxTickleThread::Run() { MxTimer* timer = Timer(); int lastTickled = -m_frequencyMS; while (IsRunning()) { int currentTime = timer->GetTime(); if (currentTime < lastTickled) { lastTickled = -m_frequencyMS; } int timeRemainingMS = (m_frequencyMS - currentTime) + lastTickled; if (timeRemainingMS <= 0) { m_target->Tickle(); timeRemainingMS = 0; lastTickled = currentTime; } Sleep(timeRemainingMS); } return MxThread::Run(); }