#include "mxdsserialaction.h" #include "mxdsmediaaction.h" DECOMP_SIZE_ASSERT(MxDSSerialAction, 0xa8) // OFFSET: LEGO1 0x100ca9d0 MxDSSerialAction::MxDSSerialAction() { this->SetType(MxDSType_SerialAction); this->m_cursor = new MxDSActionListCursor(this->m_actions); this->m_unk0xa0 = 0; } // OFFSET: LEGO1 0x100caac0 void MxDSSerialAction::SetDuration(MxLong p_duration) { this->m_duration = p_duration; } // OFFSET: LEGO1 0x100cac10 MxDSSerialAction::~MxDSSerialAction() { if (this->m_cursor) delete this->m_cursor; this->m_cursor = NULL; } // OFFSET: LEGO1 0x100cac90 void MxDSSerialAction::CopyFrom(MxDSSerialAction& p_dsSerialAction) { } // OFFSET: LEGO1 0x100caca0 MxDSSerialAction& MxDSSerialAction::operator=(MxDSSerialAction& p_dsSerialAction) { if (this == &p_dsSerialAction) return *this; MxDSMultiAction::operator=(p_dsSerialAction); this->CopyFrom(p_dsSerialAction); return *this; } // OFFSET: LEGO1 0x100cacd0 MxDSAction* MxDSSerialAction::Clone() { MxDSSerialAction* clone = new MxDSSerialAction(); if (clone) *clone = *this; return clone; } // OFFSET: LEGO1 0x100cad60 MxLong MxDSSerialAction::GetDuration() { if (this->m_duration) return this->m_duration; MxDSActionListCursor cursor(this->m_actions); MxDSAction* action; while (cursor.Next(action)) { if (!action) continue; this->m_duration += action->GetDuration() + action->GetStartTime(); if (action->IsA("MxDSMediaAction")) { MxLong sustainTime = ((MxDSMediaAction*) action)->GetSustainTime(); if (sustainTime && sustainTime != -1) this->m_duration += sustainTime; } } return this->m_duration; }