#ifndef BUMPBOUY_H #define BUMPBOUY_H #include "legoanimactor.h" #include "mxtypes.h" // VTABLE 0x100d6790 class BumpBouy : public LegoAnimActor { public: // OFFSET: LEGO1 0x100274e0 inline virtual const char* ClassName() const override // vtable+0x0c { // 0x100f0394 return "BumpBouy"; } // OFFSET: LEGO1 0x10027500 inline virtual MxBool IsA(const char* name) const override // vtable+0x10 { return !strcmp(name, BumpBouy::ClassName()) || LegoAnimActor::IsA(name); } }; #endif // BUMPBOUY_H