#include "mxdssource.h" #include "mxdsbuffer.h" // OFFSET: LEGO1 0x100bffd0 void MxDSSource::ReadToBuffer(MxDSBuffer* p_buffer) { Read(p_buffer->GetBuffer(), p_buffer->GetWriteOffset()); } // OFFSET: LEGO1 0x100bfff0 MxLong MxDSSource::GetLengthInDWords() { return m_lengthInDWords; } // OFFSET: LEGO1 0x100c0000 MxU32* MxDSSource::GetBuffer() { return m_pBuffer; }