#include "mxdsbuffer.h" #include "mxomni.h" #include "mxstreamer.h" DECOMP_SIZE_ASSERT(MxDSBuffer, 0x34); // OFFSET: LEGO1 0x100c6470 MxDSBuffer::MxDSBuffer() { m_unk20 = 0; m_pBuffer = NULL; m_pIntoBuffer = NULL; m_pIntoBuffer2 = NULL; m_unk14 = 0; m_unk18 = 0; m_unk1c = 0; m_writeOffset = 0; m_bytesRemaining = 0; m_mode = MxDSBufferType_Preallocated; m_unk30 = 0; } // OFFSET: LEGO1 0x100c6530 MxDSBuffer::~MxDSBuffer() { if (m_pBuffer != NULL) { if (m_mode == MxDSBufferType_Chunk) { // TODO } else if (m_mode == MxDSBufferType_Allocate || m_mode == MxDSBufferType_Unknown) { delete[] m_pBuffer; } } m_unk14 = 0; m_unk1c = 0; } // OFFSET: LEGO1 0x100c6640 MxResult MxDSBuffer::AllocateBuffer(MxU32 p_bufferSize, MxDSBufferType p_mode) { MxResult result = FAILURE; MxU32 i = 0; if (p_mode == MxDSBufferType_Allocate) { m_pBuffer = new MxU8[p_bufferSize]; } else if (p_mode == MxDSBufferType_Chunk) { MxStreamer* streamer = Streamer(); // I have no clue as to what this does, or even if its correct. Maybe it's related to storing chunks in // MxRamStreamController? if (p_bufferSize >> 10 == 0x40) { i = 0; while (i < 22) { if ((*(MxU32*) ((streamer->GetSubclass1().GetUnk08() + ((i & 0xffffffe7) >> 3)) & 1 << ((MxU8) i & 0x1f) )) == 0) { MxU32* ptr = (MxU32*) ((streamer->GetSubclass1().GetUnk08() + ((i & 0xffffffe7) >> 3)) & 1 << ((MxU8) i & 0x1f)); // mark it as used? *ptr = *ptr ^ 1 << (i & 0x1f); m_pBuffer = (MxU8*) (streamer->GetSubclass1().GetSize() * i * 0x400 + streamer->GetSubclass1().GetBuffer()); break; } i++; } m_pBuffer = NULL; } else if (p_bufferSize >> 10 == 0x80) { i = 0; // Same thing as above but it uses subclass2 while (i < 22) { if ((*(MxU32*) ((streamer->GetSubclass2().GetUnk08() + ((i & 0xffffffe7) >> 3)) & 1 << ((MxU8) i & 0x1f) )) == 0) { MxU32* ptr = (MxU32*) ((streamer->GetSubclass2().GetUnk08() + ((i & 0xffffffe7) >> 3)) & 1 << ((MxU8) i & 0x1f)); // mark it as used? *ptr = *ptr ^ 1 << (i & 0x1f); m_pBuffer = (MxU8*) (streamer->GetSubclass2().GetSize() * i * 0x400 + streamer->GetSubclass2().GetBuffer()); break; } i++; } m_pBuffer = NULL; } else { m_pIntoBuffer = NULL; } } m_pIntoBuffer = m_pBuffer; m_pIntoBuffer2 = m_pBuffer; if (m_pBuffer != NULL) { m_mode = p_mode; m_bytesRemaining = p_bufferSize; m_writeOffset = p_bufferSize; result = SUCCESS; } return result; } // OFFSET: LEGO1 0x100c6780 MxResult MxDSBuffer::SetBufferPointer(MxU32* p_buffer, MxU32 p_size) { m_pBuffer = (MxU8*) p_buffer; m_pIntoBuffer = (MxU8*) p_buffer; m_pIntoBuffer2 = (MxU8*) p_buffer; m_bytesRemaining = p_size; m_writeOffset = p_size; m_mode = MxDSBufferType_Preallocated; return SUCCESS; } // OFFSET: LEGO1 0x100c6f80 void MxDSBuffer::FUN_100c6f80(MxU32 p_unk) { if (p_unk < m_writeOffset) { m_pIntoBuffer2 = m_pBuffer + p_unk; m_pIntoBuffer = m_pBuffer + p_unk; } }