#include "legobuildingmanager.h" // 0x100f37cc int g_buildingManagerConfig = 1; // OFFSET: LEGO1 0x1002f8c0 LegoBuildingManager::LegoBuildingManager() { Init(); } // OFFSET: LEGO1 0x1002f960 STUB LegoBuildingManager::~LegoBuildingManager() { // TODO } // OFFSET: LEGO1 0x1002f9d0 STUB void LegoBuildingManager::Init() { // TODO } // OFFSET: LEGO1 0x1002f8b0 void LegoBuildingManager::configureLegoBuildingManager(int param_1) { g_buildingManagerConfig = param_1; }