#ifndef LEGOANIMATIONMANAGER_H #define LEGOANIMATIONMANAGER_H #include "actionsfwd.h" #include "decomp.h" #include "legolocations.h" #include "legostate.h" #include "legotraninfolist.h" #include "mxcore.h" #include "mxgeometry/mxgeometry3d.h" class LegoAnimPresenter; class LegoEntity; class LegoExtraActor; class LegoFile; class LegoPathActor; class LegoPathBoundary; class LegoROIList; struct LegoUnknown100db7f4; class LegoWorld; class MxDSAction; // SIZE 0x30 struct ModelInfo { char* m_name; // 0x00 MxU8 m_unk0x04; // 0x04 float m_location[3]; // 0x08 float m_direction[3]; // 0x14 float m_up[3]; // 0x20 MxU8 m_unk0x2c; // 0x2c }; // SIZE 0x30 struct AnimInfo { char* m_name; // 0x00 MxU32 m_objectId; // 0x04 MxS16 m_location; // 0x08 MxBool m_unk0x0a; // 0x0a MxU8 m_unk0x0b; // 0x0b MxU8 m_unk0x0c; // 0x0c MxU8 m_unk0x0d; // 0x0d float m_unk0x10[4]; // 0x10 MxU8 m_modelCount; // 0x20 MxU16 m_unk0x22; // 0x22 ModelInfo* m_models; // 0x24 MxS8 m_unk0x28; // 0x28 MxBool m_unk0x29; // 0x29 MxS8 m_unk0x2a[3]; // 0x2a }; // VTABLE: LEGO1 0x100d8d80 // SIZE 0x1c class AnimState : public LegoState { public: AnimState(); ~AnimState() override; // vtable+0x00 // FUNCTION: LEGO1 0x10065070 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f0460 return "AnimState"; } // FUNCTION: LEGO1 0x10065080 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, AnimState::ClassName()) || LegoState::IsA(p_name); } MxBool SetFlag() override; // vtable+0x18 MxResult Serialize(LegoFile* p_file) override; // vtable+0x1c void CopyToAnims(MxU32, AnimInfo* p_anims, MxU32& p_outExtraCharacterId); void InitFromAnims(MxU32 p_animsLength, AnimInfo* p_anims, MxU32 p_extraCharacterId); // SYNTHETIC: LEGO1 0x10065130 // AnimState::`scalar deleting destructor' private: MxU32 m_extraCharacterId; // 0x08 // appears to store the length of m_unk0x10 MxU32 m_unk0x0c; // 0x0c // dynamically sized array of MxU16, corresponding to AnimInfo::m_unk0x22 MxU16* m_unk0x10; // 0x10 MxU32 m_locationsFlagsLength; // 0x14 // dynamically sized array of bools, corresponding to LegoLocation.m_unk0x5c MxBool* m_locationsFlags; // 0x18 }; // VTABLE: LEGO1 0x100d8c18 // SIZE 0x500 class LegoAnimationManager : public MxCore { public: // SIZE 0x18 struct Character { const char* m_name; // 0x00 MxBool m_inExtras; // 0x04 MxS8 m_vehicleId; // 0x05 undefined m_unk0x06; // 0x06 (unused?) MxBool m_unk0x07; // 0x07 MxBool m_unk0x08; // 0x08 MxBool m_unk0x09; // 0x09 MxS32 m_unk0x0c; // 0x0c MxS32 m_unk0x10; // 0x10 MxBool m_active; // 0x14 MxU8 m_unk0x15; // 0x15 MxS8 m_unk0x16; // 0x16 }; // SIZE 0x08 struct Vehicle { const char* m_name; // 0x00 MxBool m_unk0x04; // 0x04 MxBool m_unk0x05; // 0x05 }; // SIZE 0x18 struct Extra { LegoROI* m_roi; // 0x00 MxS32 m_characterId; // 0x04 MxLong m_unk0x08; // 0x08 MxBool m_unk0x0c; // 0x0c MxBool m_unk0x0d; // 0x0d float m_speed; // 0x10 MxBool m_unk0x14; // 0x14 }; LegoAnimationManager(); ~LegoAnimationManager() override; MxLong Notify(MxParam& p_param) override; // vtable+0x04 MxResult Tickle() override; // vtable+0x08 // FUNCTION: LEGO1 0x1005ec80 inline const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f7508 return "LegoAnimationManager"; } // FUNCTION: LEGO1 0x1005ec90 inline MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, ClassName()) || MxCore::IsA(p_name); } void Reset(MxBool p_und); void Suspend(); void Resume(); void FUN_1005f6d0(MxBool p_unk0x400); void EnableCamAnims(MxBool p_enableCamAnims); MxResult LoadWorldInfo(MxS32 p_worldId); MxBool FindVehicle(const char* p_name, MxU32& p_index); MxResult ReadAnimInfo(LegoFile* p_file, AnimInfo* p_info); MxResult ReadModelInfo(LegoFile* p_file, ModelInfo* p_info); void FUN_100604d0(MxBool p_unk0x08); void FUN_10060540(MxBool p_unk0x29); void FUN_10060570(MxBool p_unk0x1a); MxResult StartEntityAction(MxDSAction& p_dsAction, LegoEntity* p_entity); MxResult FUN_10060dc0( IsleScript::Script p_objectId, MxMatrix* p_matrix, MxBool p_param3, MxBool p_param4, LegoROI* p_roi, MxBool p_param6, MxBool p_param7, MxBool p_param8, MxBool p_param9 ); void CameraTriggerFire(LegoPathActor* p_actor, MxBool, MxU32 p_location, MxBool p_bool); void FUN_10061010(MxBool p_und); LegoTranInfo* GetTranInfo(MxU32 p_index); void FUN_10062770(); void PurgeExtra(MxBool p_und); void AddExtra(MxS32 p_location, MxBool p_und); void FUN_10063270(LegoROIList* p_list, LegoAnimPresenter* p_presenter); void FUN_10063780(LegoROIList* p_list); MxResult FUN_10064670(Vector3* p_position); MxResult FUN_10064740(Vector3* p_position); MxResult FUN_10064880(const char* p_name, MxS32 p_unk0x0c, MxS32 p_unk0x10); static void configureLegoAnimationManager(MxS32 p_legoAnimationManagerConfig); // SYNTHETIC: LEGO1 0x1005ed10 // LegoAnimationManager::`scalar deleting destructor' private: void Init(); MxResult FUN_100605e0( MxU32 p_index, MxBool p_unk0x0a, MxMatrix* p_matrix, MxBool p_bool1, LegoROI* p_roi, MxBool p_bool2, MxBool p_bool3, MxBool p_bool4, MxBool p_bool5 ); MxResult FUN_100609f0(MxU32 p_objectId, MxMatrix* p_matrix, MxBool p_und1, MxBool p_und2); void DeleteAnimations(); void FUN_10061530(); MxResult FUN_100617c0(MxS32 p_unk0x08, MxU16& p_unk0x0e, MxU16& p_unk0x10); MxU16 FUN_10062110( LegoROI* p_roi, Vector3& p_direction, Vector3& p_position, LegoPathBoundary* p_boundary, float p_speed, MxU8 p_unk0x0c, MxBool p_unk0x14 ); MxS8 GetCharacterIndex(const char* p_name); MxBool FUN_100623a0(AnimInfo& p_info); MxBool ModelExists(AnimInfo& p_info, const char* p_name); void FUN_10062580(AnimInfo& p_info); MxBool FUN_10062650(Vector3& p_position, float p_und, LegoROI* p_roi); MxBool FUN_10062710(AnimInfo& p_info); MxBool FUN_10062e20(LegoROI* p_roi, LegoAnimPresenter* p_presenter); void FUN_10063950(LegoROI* p_roi); void FUN_10063aa0(); MxBool FUN_10063b90(LegoWorld* p_world, LegoExtraActor* p_actor, MxU8 p_mood, MxU32 p_characterId); void FUN_10063d10(); void FUN_10063e40(LegoAnimPresenter* p_presenter); MxBool FUN_10063fb0(LegoLocation::Boundary* p_boundary, LegoWorld* p_world); MxBool FUN_10064010(LegoPathBoundary* p_boundary, LegoUnknown100db7f4* p_edge, float p_destScale); MxBool FUN_10064120(LegoLocation::Boundary* p_boundary, MxBool p_bool1, MxBool p_bool2); MxResult FUN_10064380( const char* p_name, const char* p_boundaryName, MxS32 p_src, float p_srcScale, MxS32 p_dest, float p_destScale, MxU32 p_undIdx1, MxS32 p_unk0x0c, MxU32 p_undIdx2, MxS32 p_unk0x10, float p_speed ); void FUN_100648f0(LegoTranInfo* p_tranInfo, MxLong p_unk0x404); void FUN_10064b50(MxLong p_time); MxS32 m_worldId; // 0x08 MxU16 m_animCount; // 0x0c MxU16 m_unk0x0e; // 0x0e MxU16 m_unk0x10; // 0x10 AnimInfo* m_anims; // 0x14 undefined2 m_unk0x18; // 0x18 MxBool m_unk0x1a; // 0x1a MxU32 m_unk0x1c; // 0x1c LegoTranInfoList* m_tranInfoList; // 0x20 LegoTranInfoList* m_tranInfoList2; // 0x24 MxPresenter* m_unk0x28[2]; // 0x28 MxLong m_unk0x30[2]; // 0x30 MxBool m_unk0x38; // 0x38 MxBool m_animRunning; // 0x39 MxBool m_enableCamAnims; // 0x3a Extra m_extras[40]; // 0x3c MxU32 m_lastExtraCharacterId; // 0x3fc MxBool m_unk0x400; // 0x400 MxBool m_unk0x401; // 0x401 MxBool m_unk0x402; // 0x402 MxLong m_unk0x404; // 0x404 MxLong m_unk0x408; // 0x408 MxLong m_unk0x40c; // 0x40c MxLong m_unk0x410; // 0x410 MxU32 m_unk0x414; // 0x414 MxU32 m_numAllowedExtras; // 0x418 undefined4 m_unk0x41c; // 0x41c AnimState* m_animState; // 0x420 LegoROIList* m_unk0x424; // 0x424 MxBool m_suspendedEnableCamAnims; // 0x428 MxBool m_unk0x429; // 0x429 MxBool m_unk0x42a; // 0x42a MxBool m_suspended; // 0x42b LegoTranInfo* m_unk0x42c; // 0x42c MxBool m_unk0x430; // 0x430 MxLong m_unk0x434; // 0x434 MxLong m_unk0x438; // 0x438 MxMatrix m_unk0x43c; // 0x43c MxMatrix m_unk0x484; // 0x484 UnknownMx4DPointFloat m_unk0x4cc; // 0x4cc }; // TEMPLATE: LEGO1 0x10061750 // MxListCursor::MxListCursor #endif // LEGOANIMATIONMANAGER_H