#ifndef LEGOPATHACTOR_H #define LEGOPATHACTOR_H #include "legoactor.h" // VTABLE 0x100d6e28 // SIZE 0x154 (from inlined construction at 0x1000a346) class LegoPathActor : public LegoActor { public: LegoPathActor(); virtual ~LegoPathActor() override; // OFFSET: LEGO1 0x1000c430 inline const char *ClassName() const override // vtable+0xc { // 0x100f0114 return "LegoPathActor"; } // OFFSET: LEGO1 0x1000c440 inline MxBool IsA(const char *name) const override // vtable+0x10 { return !strcmp(name, LegoPathActor::ClassName()) || LegoActor::IsA(name); } }; #endif // LEGOPATHACTOR_H