#ifndef AMBULANCE_H #define AMBULANCE_H #include "islepathactor.h" // VTABLE 0x100d71a8 // SIZE 0x184 class Ambulance : public IslePathActor { public: Ambulance(); // OFFSET: LEGO1 0x10035fa0 inline virtual const char *ClassName() const override // vtable+0x0c { // 0x100f03c4 return "Ambulance"; } // OFFSET: LEGO1 0x10035fb0 inline virtual MxBool IsA(const char *name) const override // vtable+0x10 { return !strcmp(name, Ambulance::ClassName()) || IslePathActor::IsA(name); } }; #endif // AMBULANCE_H