#ifndef ACT2BRICK_H #define ACT2BRICK_H #include "legopathactor.h" // VTABLE 0x100d9b60 // SIZE 0x194 class Act2Brick : public LegoPathActor { public: Act2Brick(); virtual ~Act2Brick() override; // vtable+0x0 virtual long Notify(MxParam &p) override; // vtable+0x4 virtual long Tickle() override; // vtable+0x08 // OFFSET: LEGO1 0x1007a360 inline virtual const char *ClassName() override // vtable+0x0c { // 0x100f0438 return "Act2Brick"; } // OFFSET: LEGO1 0x1007a370 inline virtual MxBool IsA(const char *name) override // vtable+0x10 { return !strcmp(Act2Brick::ClassName(), name) || LegoEntity::IsA(name); } }; #endif // ACT2BRICK_H