#include "3dmanager/lego3dview.h" #include "legonavcontroller.h" #include "legoomni.h" #include "legopointofviewcontroller.h" #include "legosoundmanager.h" #include "misc.h" #include "mxmisc.h" #include "mxticklemanager.h" #include "realtime/realtime.h" #include "roi/legoroi.h" DECOMP_SIZE_ASSERT(LegoMouseController, 0x20); DECOMP_SIZE_ASSERT(LegoPointOfViewController, 0x38); // GLOBAL: LEGO1 0x100f75ac MxBool g_unk0x100f75ac = FALSE; ////////////////////////////////////////////////////////////////////// // FUNCTION: LEGO1 0x10065550 LegoMouseController::LegoMouseController() { m_isButtonDown = FALSE; } // FUNCTION: LEGO1 0x100655d0 LegoMouseController::~LegoMouseController() { } // FUNCTION: LEGO1 0x10065620 void LegoMouseController::LeftDown(int p_x, int p_y) { m_isButtonDown = TRUE; m_buttonX = p_x; m_buttonY = p_y; } // FUNCTION: LEGO1 0x10065640 void LegoMouseController::LeftUp(int p_x, int p_y) { m_isButtonDown = FALSE; m_buttonX = p_x; m_buttonY = p_y; } // FUNCTION: LEGO1 0x10065660 void LegoMouseController::LeftDrag(int p_x, int p_y) { m_buttonX = p_x; m_buttonY = p_y; } // FUNCTION: LEGO1 0x10065680 void LegoMouseController::RightDown(int p_x, int p_y) { m_isButtonDown = TRUE; m_buttonX = p_x; m_buttonY = p_y; } // FUNCTION: LEGO1 0x100656a0 void LegoMouseController::RightUp(int p_x, int p_y) { m_isButtonDown = FALSE; m_buttonX = p_x; m_buttonY = p_y; } // FUNCTION: LEGO1 0x100656c0 void LegoMouseController::RightDrag(int p_x, int p_y) { m_buttonX = p_x; m_buttonY = p_y; } ////////////////////////////////////////////////////////////////////// // FUNCTION: LEGO1 0x100656e0 LegoPointOfViewController::LegoPointOfViewController() { m_lego3DView = NULL; m_entity = NULL; m_nav = NULL; // m_entityOffsetUp is a temporary kludge. It should be replaced // by 3D camera offset and position stored in the entity since each // entity may have a different best viewpoint. m_entityOffsetUp = 0.0; } // FUNCTION: LEGO1 0x10065770 LegoPointOfViewController::~LegoPointOfViewController() { TickleManager()->UnregisterClient(this); if (m_nav) { delete m_nav; m_nav = NULL; } } // FUNCTION: LEGO1 0x100657f0 MxResult LegoPointOfViewController::Create(Lego3DView* p_lego3DView) { m_lego3DView = p_lego3DView; m_nav = new LegoNavController(); LegoOmni::GetInstance()->SetNavController(m_nav); m_nav->SetTrackDefaultParams(TRUE); TickleManager()->RegisterClient(this, 10); return SUCCESS; } // FUNCTION: LEGO1 0x100658a0 void LegoPointOfViewController::OnViewSize(int p_width, int p_height) { m_nav->SetControlMax(p_width, p_height); } // FUNCTION: LEGO1 0x100658c0 void LegoPointOfViewController::LeftDown(int p_x, int p_y) { LegoMouseController::LeftDown(p_x, p_y); AffectPointOfView(); } // FUNCTION: LEGO1 0x100658e0 void LegoPointOfViewController::LeftDrag(int p_x, int p_y) { LegoMouseController::LeftDrag(p_x, p_y); AffectPointOfView(); } // FUNCTION: LEGO1 0x10065900 void LegoPointOfViewController::AffectPointOfView() { m_nav->SetTargets(GetButtonX(), GetButtonY(), GetIsButtonDown()); } // FUNCTION: LEGO1 0x10065930 MxResult LegoPointOfViewController::Tickle() { ViewROI* pov = m_lego3DView->GetPointOfView(); if (pov != NULL && m_nav != NULL && m_entity == NULL) { Mx3DPointFloat newDir, newPos; Vector3 pos(pov->GetWorldPosition()); Vector3 dir(pov->GetWorldDirection()); if (m_nav->CalculateNewPosDir(pos, dir, newDir, newPos, NULL)) { MxMatrix mat; CalcLocalTransform(newPos, newDir, pov->GetWorldUp(), mat); ((TimeROI*) pov)->FUN_100a9b40(mat, Timer()->GetTime()); pov->WrappedSetLocalTransform(mat); m_lego3DView->Moved(*pov); SoundManager()->FUN_1002a410( pov->GetWorldPosition(), pov->GetWorldDirection(), pov->GetWorldUp(), pov->GetWorldVelocity() ); g_unk0x100f75ac = FALSE; } else { if (g_unk0x100f75ac == FALSE) { Mx3DPointFloat vel; vel.Clear(); pov->FUN_100a5a30(vel); SoundManager()->FUN_1002a410( pov->GetWorldPosition(), pov->GetWorldDirection(), pov->GetWorldUp(), pov->GetWorldVelocity() ); g_unk0x100f75ac = TRUE; } } } return SUCCESS; } // STUB: LEGO1 0x10065ae0 void LegoPointOfViewController::SetEntity(LegoEntity* p_entity) { // TODO }