#ifndef ACT2ACTOR_H #define ACT2ACTOR_H #include "legoanimactor.h" // VTABLE: LEGO1 0x100d6078 LegoPathActor // VTABLE: LEGO1 0x100d6148 LegoAnimActor // VTABLE: BETA10 0x101b80c0 LegoPathActor // VTABLE: BETA10 0x101b81b0 LegoAnimActor // SIZE 0x1a8 class Act2Actor : public LegoAnimActor { public: struct UnknownListStructure { MxFloat m_position[3]; // 0x00 MxFloat m_direction[3]; // 0x0c const char* m_boundary; // 0x18 undefined m_unk0x1c; // 0x1c }; Act2Actor(); void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24 void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30 MxS32 VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3) override; // vtable+0x68 void VTable0x70(float p_time) override; // vtable+0x70 MxResult HitActor(LegoPathActor*, MxBool) override; // vtable+0x94 MxResult VTable0x9c() override; // vtable+0x9c MxS32 VTable0xa0() override; // vtable+0xa0 void FUN_10018980(); void FUN_10019250(MxFloat p_speed, MxFloat p_param2); void FUN_10019520(); void FUN_10019560(); undefined4 FUN_10019700(MxFloat p_param); void FUN_100199f0(MxS8 p_param); void FUN_100192a0(undefined4 p_param); LegoEntity* FUN_10019b90(undefined* p_param); // SYNTHETIC: LEGO1 0x1001a0a0 // Act2Actor::`scalar deleting destructor' // GLOBAL: LEGO1 0x100d6070 // GLOBAL: BETA10 0x101b80b0 // `vbtable' private: undefined m_unk0x1c; // 0x1c MxS8 m_unk0x1d; // 0x1d undefined m_unk0x1e; // 0x1e MxBool m_unk0x1f; // 0x1f MxFloat m_unk0x20; // 0x20 MxFloat m_unk0x24; // 0x24 MxS8 m_unk0x28; // 0x28 MxFloat m_unk0x2c; // 0x2c MxFloat m_unk0x30; // 0x30 LegoAnimActorStruct* m_shootAnim; // 0x34 LegoCacheSound* m_unk0x38; // 0x38 undefined4 m_unk0x3c; // 0x3c undefined m_unk0x40; // 0x40 MxFloat m_unk0x44; // 0x44 MxS8 m_unk0x48; // 0x48 LegoEntity* m_unk0x4c; // 0x4c }; // TEMPLATE: LEGO1 0x100194f0 // list >::list > #endif // ACT2ACTOR_H