#ifndef LEGOSTATE_H #define LEGOSTATE_H #include "decomp.h" #include "misc/legostorage.h" #include "mxcore.h" // VTABLE: LEGO1 0x100d46c0 // SIZE 0x08 class LegoState : public MxCore { public: enum ScoreColor { e_grey = 0, e_yellow, e_blue, e_red }; // SIZE 0x0c class Playlist { public: enum Mode { e_loop, e_once, e_random, e_loopSkipFirst }; // FUNCTION: LEGO1 0x10017c00 // FUNCTION: BETA10 0x10031dc0 Playlist() { m_objectIds = NULL; m_length = 0; m_mode = e_loop; m_nextIndex = 0; } // FUNCTION: BETA10 0x10031e10 Playlist(MxU32* p_objectIds, MxS16 p_length, MxS16 p_mode) { m_objectIds = p_objectIds; m_length = p_length; m_mode = p_mode; m_nextIndex = 0; } // FUNCTION: LEGO1 0x10071800 // FUNCTION: BETA10 0x10031e70 Playlist& operator=(const Playlist& p_playlist) { m_objectIds = p_playlist.m_objectIds; m_length = p_playlist.m_length; m_nextIndex = p_playlist.m_nextIndex; m_mode = p_playlist.m_mode; return *this; } MxU32 Next(); MxBool Contains(MxU32 p_objectId); void SetNextIndex(MxS16 p_nextIndex) { m_nextIndex = p_nextIndex; } MxResult ReadFromFile(LegoFile* p_file) { Read(p_file, &m_nextIndex); return SUCCESS; } MxResult WriteToFile(LegoFile* p_file) { Write(p_file, m_nextIndex); return SUCCESS; } MxU32* m_objectIds; // 0x00 MxS16 m_length; // 0x04 MxS16 m_mode; // 0x06 MxS16 m_nextIndex; // 0x08 }; // FUNCTION: LEGO1 0x10005f40 ~LegoState() override {} // FUNCTION: LEGO1 0x100060d0 const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f01b8 return "LegoState"; } // FUNCTION: LEGO1 0x100060e0 MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, LegoState::ClassName()) || MxCore::IsA(p_name); } // FUNCTION: LEGO1 0x10005f90 virtual MxBool IsSerializable() { return TRUE; } // vtable+0x14 // FUNCTION: LEGO1 0x10005fa0 virtual MxBool SetFlag() { return FALSE; } // vtable+0x18 // FUNCTION: LEGO1 0x10005fb0 virtual MxResult Serialize(LegoFile* p_file) { if (p_file->IsWriteMode()) { p_file->WriteString(ClassName()); } return SUCCESS; } // vtable+0x1c // SYNTHETIC: LEGO1 0x10006160 // LegoState::`scalar deleting destructor' }; #endif // LEGOSTATE_H