#include "legoactor.h" DECOMP_SIZE_ASSERT(LegoActor, 0x78) // Probably in header // FUNCTION: LEGO1 0x10002cc0 MxFloat LegoActor::VTable0x50() { return m_unk0x68; } // FUNCTION: LEGO1 0x10002cd0 void LegoActor::VTable0x54(MxFloat p_unk0x68) { m_unk0x68 = p_unk0x68; } // FUNCTION: LEGO1 0x10002ce0 void LegoActor::VTable0x58(MxFloat p_unk0x70) { m_unk0x70 = p_unk0x70; } // FUNCTION: LEGO1 0x10002cf0 MxFloat LegoActor::VTable0x5c() { return m_unk0x70; } // FUNCTION: LEGO1 0x10002d00 undefined LegoActor::VTable0x60() { return m_unk0x74; } // FUNCTION: LEGO1 0x10002d10 void LegoActor::VTable0x64(undefined p_unk0x74) { m_unk0x74 = p_unk0x74; } // End header // FUNCTION: LEGO1 0x1002d110 LegoActor::LegoActor() { m_unk0x68 = 0.0f; m_unk0x6c = 0; m_unk0x70 = 0.0f; m_unk0x10 = 0; m_unk0x74 = 0; }