#ifndef RACECAR_H #define RACECAR_H #include "decomp.h" #include "islepathactor.h" // VTABLE: LEGO1 0x100d6918 // SIZE 0x164 class RaceCar : public IslePathActor { public: RaceCar(); virtual ~RaceCar() override; // vtable+0x0 // FUNCTION: LEGO1 0x10028270 inline virtual const char* ClassName() const override // vtable+0x0c { // STRING: LEGO1 0x100f03e0 return "RaceCar"; } // FUNCTION: LEGO1 0x10028280 inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10 { return !strcmp(p_name, RaceCar::ClassName()) || IslePathActor::IsA(p_name); } private: // TODO: RaceCar fields undefined m_unk0x160[4]; }; #endif // RACECAR_H