#include "historybook.h" #include "jukebox.h" #include "jukebox_actions.h" #include "legocontrolmanager.h" #include "legoinputmanager.h" #include "misc.h" #include "mxmisc.h" #include "mxnotificationmanager.h" #include "mxtransitionmanager.h" DECOMP_SIZE_ASSERT(HistoryBook, 0x3e4) // FUNCTION: LEGO1 0x100822f0 HistoryBook::HistoryBook() { memset(m_alphabet, NULL, sizeof(m_alphabet)); memset(m_names, NULL, sizeof(m_names)); memset(m_scores, NULL, sizeof(m_scores)); NotificationManager()->Register(this); } // STUB: LEGO1 0x100824d0 HistoryBook::~HistoryBook() { // TODO } // FUNCTION: LEGO1 0x10082610 MxResult HistoryBook::Create(MxDSAction& p_dsAction) { MxResult result = LegoWorld::Create(p_dsAction); if (result == SUCCESS) { InputManager()->SetWorld(this); ControlManager()->Register(this); } InputManager()->SetCamera(NULL); InputManager()->Register(this); GameState()->SetCurrentArea(LegoGameState::Area::e_histbook); GameState()->StopArea(LegoGameState::Area::e_previousArea); return result; } // FUNCTION: LEGO1 0x10082680 MxLong HistoryBook::Notify(MxParam& p_param) { LegoWorld::Notify(p_param); if (m_worldStarted) { switch (((MxNotificationParam&) p_param).GetNotification()) { case c_notificationButtonUp: m_destLocation = LegoGameState::Area::e_infoscor; TransitionManager()->StartTransition(MxTransitionManager::TransitionType::e_mosaic, 50, FALSE, FALSE); break; case c_notificationTransitioned: GameState()->SwitchArea(m_destLocation); break; } } return 0; } inline void SetColor(MxStillPresenter* p_presenter, MxU8 p_color, MxU8* p_colors, MxS32 p_x, MxS32 p_y) { if (p_color) { for (MxS32 lax = 0; lax < 4; lax++) { if (p_presenter->GetAlphaMask() != NULL) { memset(NULL, p_colors[p_color - 1], 4); } else { memset(p_presenter->GetBitmap()->GetStart(p_x, p_y + lax), p_colors[p_color - 1], 4); } } } } // FUNCTION: LEGO1 0x100826f0 void HistoryBook::ReadyWorld() { LegoWorld::ReadyWorld(); GameState()->GetHistory()->WriteScoreHistory(); char bitmap[] = "A_Bitmap"; for (MxS16 i = 0; i < 26; i++) { m_alphabet[i] = (MxStillPresenter*) Find("MxStillPresenter", bitmap); bitmap[0]++; } MxStillPresenter* scoreboxMaster = (MxStillPresenter*) Find("MxStillPresenter", "ScoreBox"); MxU8 scoreColors[3] = {0x76, 0x4c, 0x38}; // yellow - #FFB900, blue - #00548C, red - #CB1220, background - #CECECE, border - #74818B MxS32 scoreY = 0x79; for (MxS16 scoreIndex = 0; scoreIndex < GameState()->GetHistory()->m_count; scoreIndex++) { LegoGameState::ScoreItem* score = GameState()->GetHistory()->GetScore(scoreIndex); MxStillPresenter** scorebox = &m_scores[scoreIndex]; *scorebox = scoreboxMaster->Clone(); MxS32 scoreX = 0x90; if (scoreIndex >= 10) { if (scoreIndex == 10) { scoreY = 0x79; } scoreX = 0x158; } MxS32 scoreboxX = 1; MxS32 scoreboxRow = 5; MxS32 scoreState = 0; for (; scoreboxRow > 0; scoreboxRow--) { for (MxS32 scoreBoxColumn = 0, scoreboxY = 1; scoreBoxColumn < 5; scoreBoxColumn++, scoreboxY += 5) { SetColor(*scorebox, score->m_state[scoreState][scoreBoxColumn], scoreColors, scoreboxX, scoreboxY); } scoreState++; scoreboxX += 5; } (*scorebox)->Enable(TRUE); (*scorebox)->SetTickleState(MxPresenter::e_repeating); (*scorebox)->SetPosition(scoreX + 0xa1, scoreY); for (MxS16 letterIndex = 0; letterIndex < (MxS16) _countof(m_names[0]);) { MxS16 letter = score->m_name.m_letters[letterIndex]; if (letter == -1) { break; } MxS16 nameIndex = letterIndex++; m_names[scoreIndex][nameIndex] = m_alphabet[letter]->Clone(); m_names[scoreIndex][nameIndex]->Enable(TRUE); m_names[scoreIndex][nameIndex]->SetTickleState(MxPresenter::e_repeating); m_names[scoreIndex][nameIndex]->SetPosition(scoreX, scoreY); scoreX += 0x17; } scoreY += 0x1b; } PlayMusic(JukeboxScript::c_InformationCenter_Music); } // FUNCTION: LEGO1 0x10082a10 MxBool HistoryBook::VTable0x64() { m_destLocation = LegoGameState::Area::e_infomain; return TRUE; }